v1.4.0: final commit
This commit is contained in:
+2
-2
@@ -14,8 +14,8 @@ allprojects {
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appName = 'Shattered Pixel Dungeon'
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appName = 'Shattered Pixel Dungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appVersionCode = 659
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appVersionCode = 660
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appVersionName = '1.4.0-BETA-3'
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appVersionName = '1.4.0'
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appJavaCompatibility = JavaVersion.VERSION_1_8
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appJavaCompatibility = JavaVersion.VERSION_1_8
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@@ -40,6 +40,7 @@ public class ShatteredPixelDungeon extends Game {
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public static final int v1_1_2 = 588;
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public static final int v1_1_2 = 588;
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public static final int v1_2_3 = 628;
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public static final int v1_2_3 = 628;
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public static final int v1_3_2 = 648;
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public static final int v1_3_2 = 648;
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public static final int v1_4_0 = 660;
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public ShatteredPixelDungeon( PlatformSupport platform ) {
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public ShatteredPixelDungeon( PlatformSupport platform ) {
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super( sceneClass == null ? WelcomeScene.class : sceneClass, platform );
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super( sceneClass == null ? WelcomeScene.class : sceneClass, platform );
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+1
-5
@@ -57,7 +57,7 @@ import java.util.Collections;
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public class WelcomeScene extends PixelScene {
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public class WelcomeScene extends PixelScene {
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private static final int LATEST_UPDATE = 650;
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private static final int LATEST_UPDATE = ShatteredPixelDungeon.v1_4_0;
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//used so that the game does not keep showing the window forever if cleaning fails
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//used so that the game does not keep showing the window forever if cleaning fails
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private static boolean triedCleaningTemp = false;
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private static boolean triedCleaningTemp = false;
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@@ -210,10 +210,6 @@ public class WelcomeScene extends PixelScene {
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message = Messages.get(this, "what_msg");
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message = Messages.get(this, "what_msg");
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}
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}
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message = "Greetings Beta Testers!\n\n" +
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"The beta for v1.4.0 is now wrapping up! Everything seems to be working well, and I've just added the last few UI tweaks I wanted to for this update.\n\n" +
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"Expect v1.4.0 to release very early next week.";
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text.text(message, Math.min(w-20, 300));
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text.text(message, Math.min(w-20, 300));
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float textSpace = okay.top() - topRegion - 4;
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float textSpace = okay.top() - topRegion - 4;
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text.setPos((w - text.width()) / 2f, (topRegion + 2) + (textSpace - text.height())/2);
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text.setPos((w - text.width()) / 2f, (topRegion + 2) + (textSpace - text.height())/2);
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