v0.3.4: externalized all remaining actor strings
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committed by
Evan Debenham
parent
c3b964a8cc
commit
2c76c77360
@@ -35,6 +35,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfDisintegration
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Death;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Leech;
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import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.EyeSprite;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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@@ -43,10 +44,7 @@ import com.watabou.utils.Random;
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public class Eye extends Mob {
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private static final String TXT_DEATHGAZE_KILLED = "%s's deathgaze killed you...";
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{
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name = "evil eye";
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spriteClass = EyeSprite.class;
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HP = HT = 100;
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@@ -131,7 +129,7 @@ public class Eye extends Mob {
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if (!ch.isAlive() && ch == Dungeon.hero) {
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Dungeon.fail( Utils.format( ResultDescriptions.MOB, Utils.indefinite( name ) ) );
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GLog.n( TXT_DEATHGAZE_KILLED, name );
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GLog.n( Messages.get(this, "deathgaze_kill") );
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}
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} else {
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ch.sprite.showStatus( CharSprite.NEUTRAL, ch.defenseVerb() );
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@@ -141,14 +139,7 @@ public class Eye extends Mob {
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return true;
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}
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@Override
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public String description() {
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return
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"One of this demon's other names is \"orb of hatred\", because when it sees an enemy, " +
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"it uses its deathgaze recklessly, often ignoring its allies and wounding them.";
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}
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private static final HashSet<Class<?>> RESISTANCES = new HashSet<Class<?>>();
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private static final HashSet<Class<?>> RESISTANCES = new HashSet<>();
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static {
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RESISTANCES.add( WandOfDisintegration.class );
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RESISTANCES.add( Death.class );
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@@ -160,7 +151,7 @@ public class Eye extends Mob {
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return RESISTANCES;
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}
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private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
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private static final HashSet<Class<?>> IMMUNITIES = new HashSet<>();
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static {
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IMMUNITIES.add( Terror.class );
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}
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