v0.3.4: externalized all remaining actor strings

This commit is contained in:
Evan Debenham
2015-12-29 20:09:44 -05:00
committed by Evan Debenham
parent c3b964a8cc
commit 2c76c77360
53 changed files with 415 additions and 812 deletions
@@ -64,9 +64,9 @@ actors.buffs.hunger.onhungry=You are hungry.
actors.buffs.hunger.onstarving=You are starving!
actors.buffs.hunger.ondeath=You starved to death...
actors.buffs.hunger.cursedhorn=The cursed horn steals some of the food energy as you eat.
actors.buffs.hunger.desc_intro_hungry=You can feel your stomach calling out for food, but it's not too urgent yet.\n\n
actors.buffs.hunger.desc_intro_starving=You're so hungry it hurts.\n\n
actors.buffs.hunger.desc=Hunger slowly increases as you spend time in the dungeon, eventually you will begin to starve. While starving you will slowly lose health instead of regenerating it.\n\nRationing is important! If you have health to spare starving isn't a bad idea if it means there will be more food later. Effective rationing can make food last a lot longer!
actors.buffs.hunger.desc_intro_hungry=You can feel your stomach calling out for food, but it's not too urgent yet.
actors.buffs.hunger.desc_intro_starving=You're so hungry it hurts.
actors.buffs.hunger.desc=\n\nHunger slowly increases as you spend time in the dungeon, eventually you will begin to starve. While starving you will slowly lose health instead of regenerating it.\n\nRationing is important! If you have health to spare starving isn't a bad idea if it means there will be more food later. Effective rationing can make food last a lot longer!
actors.buffs.invisibility.name=Invisible
actors.buffs.invisibility.desc=You are completely blended into the surrounding terrain, making you impossible to see.\n\nWhile you are invisible enemies are unable to attack or follow you. Physical attacks and magical effects (such as scrolls and wands) will immediately cancel invisibility.\n\nThis invisibility will last for %s.
actors.buffs.levitation.name=Levitating
@@ -178,4 +178,218 @@ actors.hero.herosubclass.sniper_desc=The _Sniper_ is able to detect weak points
actors.hero.herosubclass.warden=warden
actors.hero.herosubclass.warden_desc=Having a strong connection with forces of nature allows the _Warden_ to gain additional health from dew, armor from trampling grass, and seeds and dew from plants.
actors.mobs.npcs.blacksmith.name=troll blacksmith
actors.mobs.npcs.blacksmith.gold_1=Hey human! Wanna be useful, eh? Take dis pickaxe and mine me some _dark gold ore_, _15 pieces_ should be enough. What do you mean, how am I gonna pay? You greedy...\nOk, ok, I don't have money to pay, but I can do some smithin' for you. Consider yourself lucky, I'm the only blacksmith around.
actors.mobs.npcs.blacksmith.blood_1=Hey human! Wanna be useful, eh? Take dis pickaxe and _kill a bat_ wit' it, I need its blood on the head. What do you mean, how am I gonna pay? You greedy...\nOk, ok, I don't have money to pay, but I can do some smithin' for you. Consider yourself lucky, I'm the only blacksmith around.
actors.mobs.npcs.blacksmith.lost_pick=Are you kiddin' me? Where is my pickaxe?!
actors.mobs.npcs.blacksmith.gold_2=Dark gold ore. 15 pieces. Seriously, is it dat hard?
actors.mobs.npcs.blacksmith.blood_2=I said I need bat blood on the pickaxe. Chop chop!
actors.mobs.npcs.blacksmith.completed=Oh, you have returned... Better late dan never.
actors.mobs.npcs.blacksmith.get_lost=I'm busy. Get lost!
actors.mobs.npcs.blacksmith.same_item=Select 2 different items, not the same item twice!
actors.mobs.npcs.blacksmith.diff_type=Select 2 items of the same type!
actors.mobs.npcs.blacksmith.un_ided=I need to know what I'm working with, identify them first!
actors.mobs.npcs.blacksmith.cursed=I don't work with cursed items!
actors.mobs.npcs.blacksmith.degraded=It's junk, the quality is too poor!
actors.mobs.npcs.blacksmith.cant_reforge=I can't reforge these items!
actors.mobs.npcs.blacksmith.desc=This troll blacksmith looks like all trolls look: he is tall and lean, and his skin resembles stone in both color and texture. The troll blacksmith is tinkering with unproportionally small tools.
actors.mobs.npcs.ghost.name=sad ghost
actors.mobs.npcs.ghost.rat_1=Hello %s... Once I was like you - strong and confident... But I was slain by a foul beast... I can't leave this place... Not until I have my revenge... Slay the _fetid rat_, that has taken my life...\n\nIt stalks this floor... Spreading filth everywhere... _Beware its cloud of stink and corrosive bite, the acid dissolves in water..._
actors.mobs.npcs.ghost.rat_2=Please... Help me... Slay the abomination...\n\n_Fight it near water... Avoid the stench..._
actors.mobs.npcs.ghost.gnoll_1=Hello %s... Once I was like you - strong and confident... But I was slain by a devious foe... I can't leave this place... Not until I have my revenge... Slay the _gnoll trickster_, that has taken my life...\n\nIt is not like the other gnolls... It hides and uses thrown weapons... _Beware its poisonous and incendiary darts, don't attack from a distance..._
actors.mobs.npcs.ghost.gnoll_2=Please... Help me... Slay the trickster...\n\n_Don't let it hit you... Get near to it..._
actors.mobs.npcs.ghost.crab_1=Hello %s... Once I was like you - strong and confident... But I was slain by an ancient creature... I can't leave this place... Not until I have my revenge... Slay the _great crab_, that has taken my life...\n\nIt is unnaturally old... With a massive single claw and a thick shell... _Beware its claw, you must surprise the crab or it will block with it..._
actors.mobs.npcs.ghost.crab_2=Please... Help me... Slay the Crustacean...\n\n_It will always block... When it sees you coming..._
actors.mobs.npcs.ghost.def_verb=evaded
actors.mobs.npcs.ghost.find_me=Thank you... come find me...
actors.mobs.npcs.ghost.desc=The ghost is barely visible. It looks like a shapeless spot of faint light with a sorrowful face.
actors.mobs.npcs.imp.name=ambitious imp
actors.mobs.npcs.imp.golems_1=Are you an adventurer? I love adventurers! You can always rely on them if something needs to be killed. Am I right? For a bounty of course ;)\nIn my case this is _golems_ who need to be killed. You see, I'm going to start a little business here, but these stupid golems are bad for business! It's very hard to negotiate with wandering lumps of granite, damn them! So please, kill... let's say _6 of them_ and a reward is yours.
actors.mobs.npcs.imp.monks_1=Are you an adventurer? I love adventurers! You can always rely on them if something needs to be killed. Am I right? For a bounty of course ;)\nIn my case this is _monks_ who need to be killed. You see, I'm going to start a little business here, but these lunatics don't buy anything themselves and will scare away other customers. So please, kill... let's say _8 of them_ and a reward is yours.
actors.mobs.npcs.imp.golems_2=How is your golem safari going?
actors.mobs.npcs.imp.monks_2=Oh, you are still alive! I knew that your kung-fu is stronger ;) Just don't forget to grab these monks' tokens.
actors.mobs.npcs.imp.cya=See you, %s!
actors.mobs.npcs.imp.hey=Psst, %s!
actors.mobs.npcs.imp.def_verb=evaded
actors.mobs.npcs.imp.desc=Imps are lesser demons. They are notable for neither their strength nor their magic talent, but they are quite smart and sociable. Many imps prefer to live among non-demons.
actors.mobs.npcs.impshopkeeper.name=ambitious imp
actors.mobs.npcs.impshopkeeper.greetings=Hello, %s!
actors.mobs.npcs.impshopkeeper.thief=I thought I could trust you!
actors.mobs.npcs.impshopkeeper.desc=Imps are lesser demons. They are notable for neither their strength nor their magic talent. But they are quite smart and sociable, and many of imps prefer to live and do business among non-demons.
actors.mobs.npcs.mirrorimage.name=mirror image
actors.mobs.npcs.mirrorimage.desc=This illusion bears a close resemblance to you, but it's paler and twitches a little.
actors.mobs.npcs.ratking.name=rat king
actors.mobs.npcs.ratking.not_sleeping=I'm not sleeping!
actors.mobs.npcs.ratking.what_is_it=What is it? I have no time for this nonsense. My kingdom won't rule itself!
actors.mobs.npcs.ratking.desc_festive=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny festive hat instead of its usual crown. Happy Holidays!
actors.mobs.npcs.ratking.desc=This rat is a little bigger than a regular marsupial rat and it's wearing a tiny crown on its head.
actors.mobs.npcs.sheep.name=sheep
actors.mobs.npcs.sheep.baa!=Baa!
actors.mobs.npcs.sheep.baa?=Baa?
actors.mobs.npcs.sheep.baa.=Baa.
actors.mobs.npcs.sheep.baa...=Baa...
actors.mobs.npcs.sheep.desc=This is a magic sheep. What's so magical about it? You can't kill it. It will stand there until it magcially fades away, all the while chewing cud with a blank stare.
actors.mobs.npcs.shopkeeper.name=shopkeeper
actors.mobs.npcs.shopkeeper.thief=Thief, Thief!
actors.mobs.npcs.shopkeeper.sell=Select an item to sell
actors.mobs.npcs.shopkeeper.desc=This stout guy looks more appropriate for a trade district in some large city than for a dungeon. His prices explain why he prefers to do business here.
actors.mobs.npcs.wandmaker.name=old wandmaker
actors.mobs.npcs.wandmaker.intro_warrior=Oh, what a pleasant surprise to meet a hero in such a depressing place! If you're up to helping an old man out, I may have a task for you.
actors.mobs.npcs.wandmaker.intro_rogue=Oh Goodness, you startled me! I haven't met a bandit from this place that still has his sanity, so you must be from the surface! If you're up to helping a stranger out, I may have a task for you.
actors.mobs.npcs.wandmaker.intro_mage=Oh, hello %s! I heard there was some ruckus regarding you and the wizards institute? Oh never mind, I never liked those stick-in-the-muds anyway. If you're willing, I may have a task for you.
actors.mobs.npcs.wandmaker.intro_huntress=Oh, hello miss! A friendly face is a pleasant surprise down here isn't it? In fact, I swear I've seen your face before, but I can't put my finger on it... Oh never mind, if you're here for adventure, I may have a task for you.
actors.mobs.npcs.wandmaker.intro_1=\n\nI came here to find a rare ingredient for a wand, but I've gotten myself lost, and my magical shield is weakening. I'll need to leave soon, but can't bear to go without getting what I came for.
actors.mobs.npcs.wandmaker.intro_dust=I'm looking for some _corpse dust_. It's a special kind of cursed bone meal that usually shows up in places like this. There should be a barricaded room around here somewhere, I'm sure some dust will turn up there. Do be careful though, the curse the dust carries is quite potent, _get back to me as fast as you can_ and I'll cleanse it for you.
actors.mobs.npcs.wandmaker.intro_ember=I'm looking for some _fresh embers_ from a newborn fire elemental. Elementals usually pop up when a summoning ritual isn't controlled, so just find some candles and a ritual site and I'm sure you can get one to pop up. You might want to _keep some sort of freezing item handy_ though, elementals are very powerful, but ice will take them down quite easily.
actors.mobs.npcs.wandmaker.intro_berry=The old warden of this prison kept a _rotberry plant_, and I'm after one of its seeds. The plant has probably gone wild by now though, so getting it to give up a seed might be tricky. Its garden should be somewhere around here. Try to _keep away from its vine lashers_ if you want to stay in one piece. Using fire might be tempting but please don't, you'll kill the plant and destroy its seeds.
actors.mobs.npcs.wandmaker.intro_2=\n\nIf you can get that for me, I'll be happy to pay you with one of my finely crafted wands! I brought two with me, so you can take whichever one you prefer.
actors.mobs.npcs.wandmaker.reminder_dust=Any luck with corpse dust, %s? Look for some barricades.
actors.mobs.npcs.wandmaker.reminder_ember=Any luck with those embers, %s? You'll need to find four candles and the ritual site.
actors.mobs.npcs.wandmaker.reminder_berry=Any luck with a Rotberry seed, %s? Look for a room filled with vegetation.
actors.mobs.npcs.wandmaker.def_verb=absorbed
actors.mobs.npcs.wandmaker.desc=This old yet hale gentleman wears a slightly confused expression. He is protected by a magic shield.
actors.mobs.acidic.name=acidic scorpio
actors.mobs.albino.name=albino rat
actors.mobs.albino.desc=This is a rare breed of marsupial rat, with pure white fur and jagged teeth.
actors.mobs.bandit.name=crazy bandit
actors.mobs.bat.name=vampire bat
actors.mobs.bat.def_verb=evaded
actors.mobs.bat.desc=These brisk and tenacious inhabitants of cave domes may defeat much larger opponents by replenishing their health with each successful attack.
actors.mobs.bee.name=golden bee
actors.mobs.bee.desc=Despite their small size, golden bees tend to protect their home fiercely. This one is very mad, better keep your distance.
actors.mobs.brute.name=gnoll brute
actors.mobs.brute.enraged=enraged
actors.mobs.brute.enraged_text=The brute becomes enraged!
actors.mobs.brute.desc=Brutes are the largest, strongest and toughest of all gnolls. When severely wounded, they go berserk, inflicting even more damage to their enemies.
actors.mobs.crab.name=sewer crab
actors.mobs.crab.def_verb=parried
actors.mobs.crab.desc=These huge crabs are at the top of the food chain in the sewers. They are extremely fast and their thick carapace can withstand heavy blows.
actors.mobs.dm300.name=DM-300
actors.mobs.dm300.notice=Unauthorised personnel detected.
actors.mobs.dm300.defeated=Mission failed. Shutting down.
actors.mobs.dm300.repair=DM-300 repairs itself!
actors.mobs.dm300.desc=This machine was created by the Dwarves several centuries ago. Later, Dwarves started to replace machines with golems, elementals and even demons. Eventually it led their civilization to the decline. The DM-300 and similar machines were typically used for construction and mining, and in some cases, for city defense.
actors.mobs.elemental.name=fire elemental
actors.mobs.elemental.desc=Wandering fire elementals are a byproduct of summoning greater entities. They are too chaotic in their nature to be controlled by even the most powerful demonologist.
actors.mobs.eye.name=evil eye
actors.mobs.eye.deathgaze_kill=The deathgaze killed you...
actors.mobs.eye.desc=One of this demon's other names is "orb of hatred", because when it sees an enemy, it uses its deathgaze recklessly, often ignoring its allies and wounding them.
actors.mobs.fetidrat.name=fetid rat
actors.mobs.fetidrat.desc=Something is clearly wrong with this rat. Its greasy black fur and rotting skin are very different from the healthy rats you've seen previously. It's pale green eyes make it seem especially menacing.\n\nThe rat carries a cloud of horrible stench with it, it's overpoweringly strong up close.\n\nDark ooze dribbles from the rat's mouth, it eats through the floor but seems to dissolve in water.
actors.mobs.gnoll.name=gnoll scout
actors.mobs.gnoll.desc=Gnolls are hyena-like humanoids. They dwell in sewers and dungeons, venturing up to raid the surface from time to time. Gnoll scouts are regular members of their pack, they are not as strong as brutes and not as intelligent as shamans.
actors.mobs.gnolltrickster.name=gnoll trickster
actors.mobs.gnolltrickster.desc=A strange looking creature, even by gnoll standards. It hunches forward with a wicked grin, almost cradling the satchel hanging over its shoulder. Its eyes are wide with a strange mix of fear and excitement.\n\nThere is a large collection of poorly made darts in its satchel, they all seem to be tipped with various harmful substances.
actors.mobs.golem.name=golem
actors.mobs.golem.def_verb=blocked
actors.mobs.golem.desc=The Dwarves tried to combine their knowledge of mechanisms with their newfound power of elemental binding. They used spirits of earth as the "soul" for the mechanical bodies of golems, which were believed to be most controllable of all. Despite this, the tiniest mistake in the ritual could cause an outbreak.
actors.mobs.goo.name=Goo
actors.mobs.goo.notice=GLURP-GLURP!
actors.mobs.goo.defeated=glurp... glurp...
actors.mobs.goo.!!!=!!!
actors.mobs.goo.pumpup=Goo is pumping itself up!
actors.mobs.goo.enraged=enraged
actors.mobs.goo.enraged_text=Goo Becomes Enraged!!
actors.mobs.goo.gluuurp=GLUUUURP!
actors.mobs.goo.desc=Little is known about The Goo. It's quite possible that it is not even a creature, but rather a conglomerate of vile substances from the sewers that somehow gained basic intelligence. Regardless, dark magic is certainly what has allowed Goo to exist.\n\nIts gelatinous nature has let it absorb lots of dark energy, you feel a chill just from being near. If goo is able to attack with this energy you won't live for long.
actors.mobs.greatcrab.name=great crab
actors.mobs.greatcrab.noticed=The crab notices the attack and blocks with its massive claw.
actors.mobs.greatcrab.blocked=blocked
actors.mobs.greatcrab.desc=This crab is gigantic, even compared to other sewer crabs. Its blue shell is covered in cracks and barnacles, showing great age. It lumbers around slowly, barely keeping balance with its massive claw.\n\nWhile the crab only has one claw, its size easily compensates. The crab holds the claw infront of itself whenever it sees a threat, shielding itself behind an impenetrable wall of carapace.
actors.mobs.guard.name=prison guard
actors.mobs.guard.scorpion=get over here!
actors.mobs.guard.def_verb=blocked
actors.mobs.guard.desc=Once keepers of the prison, these guards have long since become no different than the inmates. They shamble like zombies, brainlessly roaming through the halls in search of anything out of place, like you!\n\nThey carry chains around their hip, possibly used to pull in enemies to close range.
actors.mobs.king.name=King of Dwarves
actors.mobs.king.notice=How dare you!
actors.mobs.king.defeated=You cannot kill me, %s... I am... immortal...
actors.mobs.king.def_verb=parried
actors.mobs.king.arise=Arise, slaves!
actors.mobs.king.desc=The last king of dwarves was known for his deep understanding of processes of life and death. He has persuaded members of his court to participate in a ritual, that should have granted them eternal youthfulness. In the end he was the only one, who got it - and an army of undead as a bonus.
actors.mobs.king$undead.name=undead dwarf
actors.mobs.king$undead.def_verb=blocked
actors.mobs.king$undead.desc=These undead dwarves, risen by the will of the King of Dwarves, were members of his court. They appear as skeletons with a stunning amount of facial hair.
actors.mobs.mimic.name=mimic
actors.mobs.mimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, because they know how to beckon an adventurer.
actors.mobs.mob.died=You hear something died in the distance
actors.mobs.mob.rage=#$%^
actors.mobs.mob.exp=%+dEXP
actors.mobs.mob$sleeping.status=This %s is sleeping
actors.mobs.mob$wandering.status=This %s is wandering
actors.mobs.mob$hunting.status=This %s is hunting
actors.mobs.mob$fleeing.status=This %s is fleeing
actors.mobs.mob$passive.status=This %s is passive
actors.mobs.monk.name=dwarf monk
actors.mobs.monk.disarm=The monk knocks the %s from your hands!
actors.mobs.monk.def_verb=parried
actors.mobs.monk.desc=These monks are fanatics, who devoted themselves to protecting their city's secrets from all aliens. They don't use any armor or weapons, relying solely on the art of hand-to-hand combat.
actors.mobs.newbornelemental.name=newborn fire elemental
actors.mobs.newbornelemental.desc=Fire elementals are a byproduct of summoning greater entities. They are too chaotic in their nature to be controlled by even the most powerful demonologist.\n\nThis fire elemental is freshy summoned, and is weakened as a result. In this state is it especially vulnerable to the cold. Its offensive capabilities are still great though, caution is advised.
actors.mobs.pirahna.name=giant piranha
actors.mobs.pirahna.desc=These carnivorous fish are not natural inhabitants of underground pools. They were bred specifically to protect flooded treasure vaults.
actors.mobs.rat.name=marsupial rat
actors.mobs.rat.desc=Marsupial rats are aggressive but rather weak denizens of the sewers. They have a nasty bite, but are only life threatening in large numbers.
actors.mobs.rotheart.name=rot heart
actors.mobs.rotheart.desc=A Rotberry's fruit is very unique. Instead of rotting away and providing nutrients, the fruit grows, hardens, and encompasses the seed. It provides protection for the internal organs which grow inside the fruit. This giant orb is referred to as the heart of an adult rotberry plant.
actors.mobs.rotlasher.name=rot lasher
actors.mobs.rotlasher.desc=The rot lasher is a part of a mature rotberry plant's root structure, and also their primary means of defence. Lashers are stuck into the ground, but will violently assault anything that gets near to them. When there is no nearby prey, they stand motionless, attempting to blend in with surrounding vegetation.
actors.mobs.rotlasher$waiting.status=This %s is idle
actors.mobs.scorpio.name=scorpio
actors.mobs.scorpio.desc=These huge arachnid-like demonic creatures avoid close combat by all means, firing crippling serrated spikes from long distances.
actors.mobs.senior.name=senior monk
actors.mobs.shaman.name=gnoll shaman
actors.mobs.shaman.zap_kill=The lightning bolt killed you...
actors.mobs.shaman.desc=The most intelligent gnolls can master shamanistic magic. Gnoll shamans prefer battle spells to compensate for lack of might, not hesitating to use them on those who question their status in a tribe.
actors.mobs.shielded.name=shielded brute
actors.mobs.shielded.def_verb=blocked
actors.mobs.skeleton.name=skeleton
actors.mobs.skeleton.explo_kill=You were killed by the explosion of bones...
actors.mobs.skeleton.def_verb=blocked
actors.mobs.skeleton.desc=Skeletons are composed of corpses bones from unlucky adventurers and inhabitants of the dungeon, animated by emanations of evil magic from the depths below. After they have been damaged enough, they disintegrate in an explosion of bones.
actors.mobs.spinner.name=cave spinner
actors.mobs.spinner.desc=These greenish furry cave spiders try to avoid direct combat, preferring to wait in the distance while their victim, entangled in the spinner's excreted cobweb, slowly dies from their poisonous bite.
actors.mobs.statue.name=animated statue
actors.mobs.statue.desc=You would think that it's just another one of this dungeon's ugly statues, but its red glowing eyes give it away.\n\nWhile the statue itself is made of stone, the %s, it's wielding, looks real.
actors.mobs.succubus.name=succubus
actors.mobs.succubus.desc=The succubi are demons that look like seductive (in a slightly gothic way) girls. Using its magic, the succubus can charm a hero, who will become unable to attack anything until the charm wears off.
actors.mobs.swarm.name=swarm of flies
actors.mobs.swarm.def_verb=evaded
actors.mobs.swarm.desc=The deadly swarm of flies buzzes angrily. Every non-magical attack will split it into two smaller but equally dangerous swarms.
actors.mobs.tengu.name=Tengu
actors.mobs.tengu.notice_mine=You're mine, %s!
actors.mobs.tengu.notice_face=Face me, %s!
actors.mobs.tengu.interesting=Let's make this interesting...
actors.mobs.tengu.defeated=Free at last...
actors.mobs.tengu.desc=A famous and enigmatic assassin, named for the mask grafted to his face.\n\nTengu is held down with large clasps on his wrists and knees, though he seems to have gotten rid of his chains long ago.\n\nHe will try to use traps, deceptive magic, and precise attacks to eliminate the only thing stopping his escape: you.
actors.mobs.thief.name=crazy thief
actors.mobs.thief.stole=The thief stole %s from you!
actors.mobs.thief.carries=\n\nThe thief is carrying a _%s_. Stolen obviously.
actors.mobs.thief.escapes=The thief gets away with your %s!
actors.mobs.thief.desc=Though these inmates roam free of their cells, this place is still their prison. Over time, this place has taken their minds as well as their freedom. Long ago, these crazy thieves and bandits have forgotten who they are and why they steal.\n\nThese enemies are more likely to steal and run than they are to fight. Make sure to keep them in sight, or you might never see your stolen item again.
actors.mobs.warlock.name=dwarf warlock
actors.mobs.warlock.bolt_kill=The shadow bolt killed you...
actors.mobs.warlock.desc=When dwarves' interests have shifted from engineering to arcane arts, warlocks have come to power in the city. They started with elemental magic, but soon switched to demonology and necromancy.
actors.mobs.wraith.name=wraith
actors.mobs.wraith.def_verb=evaded
actors.mobs.wraith.desc=A wraith is a vengeful spirit of a sinner, whose grave or tomb was disturbed. Being an ethereal entity, it is very hard to hit with a regular weapon.
actors.mobs.yog.name=Yog-Dzewa
actors.mobs.yog.notice=Hope is an illusion...
actors.mobs.yog.defeated=...
actors.mobs.yog.desc=Yog-Dzewa is an Old God, a powerful entity from the realms of chaos. A century ago, the ancient dwarves barely won the war against its army of demons, but were unable to kill the god itself. Instead, they then imprisoned it in the halls below their city, believing it to be too weak to rise ever again.
actors.mobs.yog.rottingfist.name=rotting fist
actors.mobs.yog.rottingfist.desc=Yog-Dzewa is an Old God, a powerful entity from the realms of chaos. A century ago, the ancient dwarves barely won the war against its army of demons, but were unable to kill the god itself. Instead, they then imprisoned it in the halls below their city, believing it to be too weak to rise ever again.
actors.mobs.yog.burningfist.name=burning fist
actors.mobs.yog.burningfist.desc=Yog-Dzewa is an Old God, a powerful entity from the realms of chaos. A century ago, the ancient dwarves barely won the war against its army of demons, but were unable to kill the god itself. Instead, they then imprisoned it in the halls below their city, believing it to be too weak to rise ever again.
actors.mobs.yog.larva.name=god's larva
actors.mobs.yog.larva.desc=Yog-Dzewa is an Old God, a powerful entity from the realms of chaos. A century ago, the ancient dwarves barely won the war against its army of demons, but were unable to kill the god itself. Instead, they then imprisoned it in the halls below their city, believing it to be too weak to rise ever again.
actors.char.hit=%2$s hit %1$s
actors.char.kill=%s killed you...
actors.char.defeat=%s defeated %s
actors.char.you_missed=%s %s your attack
actors.char.smb_missed=%s %s %s's attack
actors.char.out_of_paralysis=The pain snapped %s out of paralysis
actors.char.def_verb=dodged
items.bags.bag.name=backpack