From 2cf81d6b53c09bb91204bbc0a8981b3f664cd4ff Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 19 May 2017 19:27:18 -0400 Subject: [PATCH] v0.6.0: implemented RuinsRoom --- .../levels/rooms/standard/RuinsRoom.java | 61 +++++++++++++++++++ 1 file changed, 61 insertions(+) create mode 100644 core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RuinsRoom.java diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RuinsRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RuinsRoom.java new file mode 100644 index 000000000..be112edfd --- /dev/null +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RuinsRoom.java @@ -0,0 +1,61 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2017 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ + +package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard; + +import com.shatteredpixel.shatteredpixeldungeon.levels.Level; +import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; +import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; + +public class RuinsRoom extends PatchRoom { + + @Override + public float[] sizeCatProbs() { + return new float[]{6, 3, 1}; + } + + @Override + public void paint(Level level) { + Painter.fill( level, this, Terrain.WALL ); + Painter.fill( level, this, 1 , Terrain.EMPTY ); + for (Door door : connected.values()) { + door.set( Door.Type.REGULAR ); + } + + //fill scales from ~10% at 4x4, to ~25% at 18x18 + // normal ~20% to ~25% + // large ~25% to ~30% + // giant ~30% to ~35% + float fill = .2f + (width()*height())/2048f; + + setupPatch(level, fill, 0, true); + cleanDiagonalEdges(); + + for (int i = top + 1; i < bottom; i++) { + for (int j = left + 1; j < right; j++) { + if (patch[xyToPatchCoords(j, i)]) { + int cell = i * level.width() + j; + level.map[cell] = Terrain.WALL; + } + } + } + } +}