v0.4.1: big armor redesign

This commit is contained in:
Evan Debenham
2016-07-01 06:03:34 -04:00
parent f93b2ac723
commit 2d088c8983
45 changed files with 153 additions and 129 deletions
@@ -143,7 +143,7 @@ public class Bomb extends Item {
int minDamage = c == cell ? Dungeon.depth+5 : 1;
int maxDamage = 10 + Dungeon.depth * 2;
int dmg = Random.NormalIntRange( minDamage, maxDamage ) - Random.Int( ch.dr() );
int dmg = Random.NormalIntRange( minDamage, maxDamage ) - ch.drRoll();
if (dmg > 0) {
ch.damage( dmg, this );
}