v0.4.1: big armor redesign
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@@ -143,7 +143,7 @@ public class Bomb extends Item {
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int minDamage = c == cell ? Dungeon.depth+5 : 1;
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int maxDamage = 10 + Dungeon.depth * 2;
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int dmg = Random.NormalIntRange( minDamage, maxDamage ) - Random.Int( ch.dr() );
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int dmg = Random.NormalIntRange( minDamage, maxDamage ) - ch.drRoll();
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if (dmg > 0) {
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ch.damage( dmg, this );
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}
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