v0.4.1: big armor redesign
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@@ -38,9 +38,9 @@ public class Lucky extends Weapon.Enchantment {
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if (Random.Int(100) < (50 + level)){
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int exStr = 0;
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if (attacker == Dungeon.hero) exStr = Math.max(0, Dungeon.hero.STR() - weapon.STRReq());
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damage = weapon.imbue.damageFactor(weapon.max()) + exStr - Random.IntRange(0, defender.dr());
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damage = weapon.imbue.damageFactor(weapon.max()) + exStr - defender.drRoll();
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} else {
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damage = weapon.imbue.damageFactor(weapon.min()) - Random.IntRange(0, defender.dr());
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damage = weapon.imbue.damageFactor(weapon.min()) - defender.drRoll();
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}
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return Math.max(0, damage);
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