v0.3.0: structure for battlemage rework (some implementation, no balancing atm)
This commit is contained in:
@@ -20,6 +20,7 @@ package com.shatteredpixel.shatteredpixeldungeon.items.wands;
|
||||
import java.util.ArrayList;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRecharging;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
|
||||
import com.watabou.noosa.audio.Sample;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
@@ -125,6 +126,8 @@ public abstract class Wand extends KindOfWeapon {
|
||||
|
||||
protected abstract void onZap( Ballistica attack );
|
||||
|
||||
public abstract void onHit( MagesStaff staff, Char attacker, Char defender, int damage);
|
||||
|
||||
@Override
|
||||
public boolean collect( Bag container ) {
|
||||
if (super.collect( container )) {
|
||||
|
||||
Reference in New Issue
Block a user