v0.3.0: structure for battlemage rework (some implementation, no balancing atm)

This commit is contained in:
Evan Debenham
2015-03-31 00:31:47 -04:00
parent 75f1181d27
commit 2d134123de
16 changed files with 127 additions and 7 deletions
@@ -19,6 +19,7 @@ package com.shatteredpixel.shatteredpixeldungeon.items.wands;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Vertigo;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
@@ -54,6 +55,11 @@ public class WandOfAmok extends Wand {
}
}
@Override
public void onHit(MagesStaff staff, Char attacker, Char defender, int damage) {
}
@Override
protected void fx( Ballistica bolt, Callback callback ) {
MagicMissile.purpleLight( curUser.sprite.parent, bolt.sourcePos, bolt.collisionPos, callback );