v0.3.0: structure for battlemage rework (some implementation, no balancing atm)
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@@ -17,6 +17,7 @@
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.wands;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.watabou.noosa.Camera;
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import com.watabou.noosa.audio.Sample;
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@@ -87,6 +88,11 @@ public class WandOfAvalanche extends Wand {
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}
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}
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@Override
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public void onHit(MagesStaff staff, Char attacker, Char defender, int damage) {
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}
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@Override
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protected void fx( Ballistica bolt, Callback callback ) {
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MagicMissile.earth( curUser.sprite.parent, bolt.sourcePos, bolt.collisionPos, callback );
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