v0.3.0: structure for battlemage rework (some implementation, no balancing atm)
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@@ -18,6 +18,7 @@
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package com.shatteredpixel.shatteredpixeldungeon.items.wands;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.NPC;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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@@ -96,7 +97,12 @@ public class WandOfFlock extends Wand {
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} while (dist < n);
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}
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}
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@Override
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public void onHit(MagesStaff staff, Char attacker, Char defender, int damage) {
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}
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protected void fx( int cell, Callback callback ) {
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MagicMissile.wool( curUser.sprite.parent, curUser.pos, cell, callback );
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Sample.INSTANCE.play( Assets.SND_ZAP );
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