v0.3.0: structure for battlemage rework (some implementation, no balancing atm)

This commit is contained in:
Evan Debenham
2015-03-31 00:31:47 -04:00
parent 75f1181d27
commit 2d134123de
16 changed files with 127 additions and 7 deletions
@@ -18,6 +18,7 @@
package com.shatteredpixel.shatteredpixeldungeon.items.wands;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.NPC;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
@@ -96,7 +97,12 @@ public class WandOfFlock extends Wand {
} while (dist < n);
}
}
@Override
public void onHit(MagesStaff staff, Char attacker, Char defender, int damage) {
}
protected void fx( int cell, Callback callback ) {
MagicMissile.wool( curUser.sprite.parent, curUser.pos, cell, callback );
Sample.INSTANCE.play( Assets.SND_ZAP );