v0.3.0: structure for battlemage rework (some implementation, no balancing atm)

This commit is contained in:
Evan Debenham
2015-03-31 00:31:47 -04:00
parent 75f1181d27
commit 2d134123de
16 changed files with 127 additions and 7 deletions
@@ -24,8 +24,10 @@ import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.effects.SpellSprite;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
@@ -85,7 +87,14 @@ public class WandOfMagicMissile extends Wand {
}
}
}
@Override
public void onHit(MagesStaff staff, Char attacker, Char defender, int damage) {
//regains lvl*5% of total missing charge
partialCharge += ((maxCharges - curCharges)/20f)*staff.level;
SpellSprite.show(attacker, SpellSprite.CHARGE);
}
@Override
public void execute( Hero hero, String action ) {
if (action.equals( AC_DISENCHANT )) {