v0.3.0: structure for battlemage rework (some implementation, no balancing atm)
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@@ -17,6 +17,10 @@
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.wands;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
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import com.shatteredpixel.shatteredpixeldungeon.plants.Sungrass;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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@@ -30,6 +34,7 @@ import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.utils.Callback;
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import com.watabou.utils.Random;
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public class WandOfRegrowth extends Wand {
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@@ -69,6 +74,21 @@ public class WandOfRegrowth extends Wand {
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}
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@Override
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public void onHit(MagesStaff staff, Char attacker, Char defender, int damage) {
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//like vampiric enchantment, except with herbal healing buff
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int level = Math.max( 0, 0/*staff level*/ );
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// lvl 0 - 33%
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// lvl 1 - 43%
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// lvl 2 - 50%
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int maxValue = damage * (level + 2) / (level + 6);
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int effValue = Math.min( Random.IntRange(0, maxValue), attacker.HT - attacker.HP );
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Buff.affect(attacker, Sungrass.Health.class).boost( effValue );
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}
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protected void fx( Ballistica bolt, Callback callback ) {
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MagicMissile.foliage( curUser.sprite.parent, bolt.sourcePos, bolt.collisionPos, callback );
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Sample.INSTANCE.play( Assets.SND_ZAP );
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