v0.3.0: structure for battlemage rework (some implementation, no balancing atm)
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@@ -17,6 +17,8 @@
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.wands;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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@@ -130,7 +132,12 @@ public class WandOfTelekinesis extends Wand {
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}
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*/
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}
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@Override
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public void onHit(MagesStaff staff, Char attacker, Char defender, int damage) {
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}
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private void transport( Heap heap ) {
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Item item = heap.pickUp();
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if (item.doPickUp( curUser )) {
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