v0.3.0: structure for battlemage rework (some implementation, no balancing atm)
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@@ -18,6 +18,7 @@
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package com.shatteredpixel.shatteredpixeldungeon.items.wands;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.NPC;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
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import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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@@ -75,6 +76,11 @@ public class WandOfTeleportation extends Wand {
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}
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}
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@Override
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public void onHit(MagesStaff staff, Char attacker, Char defender, int damage) {
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}
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@Override
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protected void fx( Ballistica bolt, Callback callback ) {
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MagicMissile.coldLight( curUser.sprite.parent, bolt.sourcePos, bolt.collisionPos, callback );
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