v0.3.5: beginnings of warrior rework (needs lots of polish)
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@@ -200,11 +200,11 @@ actors.hero.hero.pain_resist=The pain helps you resist the urge to sleep.
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actors.hero.hero.revive=The ankh explodes with life-giving energy!
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actors.hero.heroclass.warrior=warrior
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actors.hero.heroclass.warrior_perk1=The Warrior starts with 11 points of Strength.
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actors.hero.heroclass.warrior_perk2=The Warrior starts with a unique short sword. This sword can later be "reforged" to upgrade another melee weapon.
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actors.hero.heroclass.warrior_perk3=The Warrior is less proficient with missile weapons.
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actors.hero.heroclass.warrior_perk1=The Warrior starts with a broken sigil which he can affix to armor.
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actors.hero.heroclass.warrior_perk2=The Warrior will slowly generate a shield while he is wearing armor with the sigil affixed.
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actors.hero.heroclass.warrior_perk3=The sigil can be moved between armor, carrying a single upgrade with it.
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actors.hero.heroclass.warrior_perk4=Any piece of food restores some health when eaten.
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actors.hero.heroclass.warrior_perk5=Potions of Strength are identified from the beginning.
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actors.hero.heroclass.warrior_perk5=Potions of Healing are identified from the beginning.
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actors.hero.heroclass.mage=mage
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actors.hero.heroclass.mage_perk1=The Mage starts with a unique Staff, which can be imbued with the properties of a wand.
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