v0.3.5: beginnings of warrior rework (needs lots of polish)

This commit is contained in:
Evan Debenham
2016-03-07 13:22:09 -05:00
parent bc4d7f19bb
commit 2d7a13b14c
7 changed files with 82 additions and 123 deletions
@@ -200,11 +200,11 @@ actors.hero.hero.pain_resist=The pain helps you resist the urge to sleep.
actors.hero.hero.revive=The ankh explodes with life-giving energy!
actors.hero.heroclass.warrior=warrior
actors.hero.heroclass.warrior_perk1=The Warrior starts with 11 points of Strength.
actors.hero.heroclass.warrior_perk2=The Warrior starts with a unique short sword. This sword can later be "reforged" to upgrade another melee weapon.
actors.hero.heroclass.warrior_perk3=The Warrior is less proficient with missile weapons.
actors.hero.heroclass.warrior_perk1=The Warrior starts with a broken sigil which he can affix to armor.
actors.hero.heroclass.warrior_perk2=The Warrior will slowly generate a shield while he is wearing armor with the sigil affixed.
actors.hero.heroclass.warrior_perk3=The sigil can be moved between armor, carrying a single upgrade with it.
actors.hero.heroclass.warrior_perk4=Any piece of food restores some health when eaten.
actors.hero.heroclass.warrior_perk5=Potions of Strength are identified from the beginning.
actors.hero.heroclass.warrior_perk5=Potions of Healing are identified from the beginning.
actors.hero.heroclass.mage=mage
actors.hero.heroclass.mage_perk1=The Mage starts with a unique Staff, which can be imbued with the properties of a wand.