v0.3.2: rebalanced earlygame enemy stats and distributions
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@@ -76,12 +76,12 @@ public class Bestiary {
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classes = new Class<?>[]{ Rat.class, Gnoll.class };
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break;
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case 3:
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chances = new float[]{ 1, 2, 1, 0.02f };
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classes = new Class<?>[]{ Rat.class, Gnoll.class, Crab.class, Swarm.class };
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chances = new float[]{ 2, 4, 1, 1 };
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classes = new Class<?>[]{ Rat.class, Gnoll.class, Crab.class, Swarm.class };
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break;
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case 4:
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chances = new float[]{ 1, 2, 3, 0.02f, 0.01f, 0.01f };
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classes = new Class<?>[]{ Rat.class, Gnoll.class, Crab.class, Swarm.class, Skeleton.class, Thief.class };
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chances = new float[]{ 1, 2, 3, 1, 0.01f, 0.01f };
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classes = new Class<?>[]{ Rat.class, Gnoll.class, Crab.class, Swarm.class, Skeleton.class, Thief.class };
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break;
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case 5:
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@@ -94,15 +94,15 @@ public class Bestiary {
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classes = new Class<?>[]{ Skeleton.class, Thief.class, Swarm.class, Shaman.class };
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break;
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case 7:
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chances = new float[]{ 3, 1, 1, 1 };
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chances = new float[]{ 3, 1, 1, 0 };
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classes = new Class<?>[]{ Skeleton.class, Shaman.class, Thief.class, Swarm.class };
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break;
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case 8:
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chances = new float[]{ 3, 2, 1, 1, 1, 0.02f };
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chances = new float[]{ 3, 2, 1, 1, 0, 0.02f };
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classes = new Class<?>[]{ Skeleton.class, Shaman.class, Gnoll.class, Thief.class, Swarm.class, Bat.class };
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break;
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case 9:
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chances = new float[]{ 3, 3, 1, 1, 0.02f, 0.01f };
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chances = new float[]{ 3, 3, 1, 0, 0.02f, 0.01f };
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classes = new Class<?>[]{ Skeleton.class, Shaman.class, Thief.class, Swarm.class, Bat.class, Brute.class };
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break;
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