v0.3.2: rebalanced earlygame enemy stats and distributions
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@@ -32,14 +32,14 @@ public class Rat extends Mob {
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spriteClass = RatSprite.class;
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HP = HT = 8;
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defenseSkill = 3;
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defenseSkill = 2;
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maxLvl = 5;
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}
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@Override
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public int damageRoll() {
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return Random.NormalIntRange( 1, 5 );
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return Random.NormalIntRange( 1, 4 );
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}
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@Override
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