v0.3.2: rebalanced earlygame enemy stats and distributions
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@@ -550,7 +550,7 @@ public class Ghost extends NPC {
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name = "great crab";
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spriteClass = GreatCrabSprite.class;
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HP = HT = 30;
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HP = HT = 25;
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defenseSkill = 0; //see damage()
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baseSpeed = 1f;
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