diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java index adcabc2e3..044a15b2f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java @@ -348,7 +348,7 @@ public class Armor extends EquipableItem { boolean enemyNear = false; //for each enemy, check if they are adjacent, or within 2 tiles and an adjacent cell is open for (Char ch : Actor.chars()){ - if ( Dungeon.level.distance(ch.pos, owner.pos) <= 2 && owner.alignment != ch.alignment){ + if ( Dungeon.level.distance(ch.pos, owner.pos) <= 2 && owner.alignment != ch.alignment && ch.alignment != Char.Alignment.NEUTRAL){ if (Dungeon.level.adjacent(ch.pos, owner.pos)){ enemyNear = true; break;