From 2f5531339b1c73baa2c782f1786ad7b41b464875 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 16 May 2024 15:16:58 -0400 Subject: [PATCH] v2.4.1: fixed swiftness glyph deactivating around neutral mobs --- .../shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java index adcabc2e3..044a15b2f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java @@ -348,7 +348,7 @@ public class Armor extends EquipableItem { boolean enemyNear = false; //for each enemy, check if they are adjacent, or within 2 tiles and an adjacent cell is open for (Char ch : Actor.chars()){ - if ( Dungeon.level.distance(ch.pos, owner.pos) <= 2 && owner.alignment != ch.alignment){ + if ( Dungeon.level.distance(ch.pos, owner.pos) <= 2 && owner.alignment != ch.alignment && ch.alignment != Char.Alignment.NEUTRAL){ if (Dungeon.level.adjacent(ch.pos, owner.pos)){ enemyNear = true; break;