v2.1.1: improved how barkskin handles being applied by multiple sources

This commit is contained in:
Evan Debenham
2023-06-08 16:56:58 -04:00
parent b4ba9c9b91
commit 2ff3e26bbc
9 changed files with 32 additions and 13 deletions

View File

@@ -85,7 +85,7 @@ actors.buffs.ascensionchallenge.almost=You feel Yog's grip on the amulet begin t
actors.buffs.ascensionchallenge.on_kill=The dark energy consumes you...
actors.buffs.barkskin.name=barkskin
actors.buffs.barkskin.desc=Your skin is hardened, it feels rough and solid like bark.\n\nThe hardened skin increases your effective armor, allowing you to better defend against physical attack.\n\nYour armor is currently increased by: 0-%d.\nTurns until barkskin weakens: %s.
actors.buffs.barkskin.desc=Your skin is hardened, it feels rough and solid like bark.\n\nThe hardened skin increases your effective armor, allowing you to better defend against physical attack.\n\nYour armor is currently increased by: 0-%d.\nTurns until barkskin weakens: %s.\n\nIf you receive barkskin from multiple sources, only the strongest one will apply.
actors.buffs.barrier.name=barrier
actors.buffs.barrier.desc=A durable bubble of force which blocks all damage.\n\nThe barrier will take damage for whatever it is protecting so long as there is shielding left. The shielding will also slowly decay over time.\n\nShielding remaining: %d.