v0.3.2: tweaked fleeing to cancel at a certain distance, tweaked thieves to destroy their stolen item after escaping, tweaked bags to be kept (empty) on ressurect
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@@ -643,6 +643,9 @@ public abstract class Mob extends Char {
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enemySeen = enemyInFOV;
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if (enemyInFOV) {
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target = enemy.pos;
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//loses target when 0-dist rolls a 6 or greater.
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} else if (1 + Random.Int(Level.distance(pos, target)) >= 6){
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target = -1;
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}
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int oldPos = pos;
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