v3.0.0: updated changelog and version for ALPHA-3
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@@ -17,8 +17,8 @@ allprojects {
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appName = 'Shattered Pixel Dungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appVersionCode = 805
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appVersionName = '3.0.0-ALPHA-2'
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appVersionCode = 806
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appVersionName = '3.0.0-ALPHA-3'
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appJavaCompatibility = JavaVersion.VERSION_1_8
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@@ -23,6 +23,7 @@ package com.shatteredpixel.shatteredpixeldungeon.ui.changelist;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.HolyTome;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.ChangesScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
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@@ -59,16 +60,33 @@ public class v3_X_Changes {
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes = new ChangeInfo("", false, null);
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changes = new ChangeInfo("ALPHA-3", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes.addButton( new ChangeButton(new HolyTome(),
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"Thanks a bunch for your early feedback!\n\n" +
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"Aside from bug reports, the most consistent bit of feedback I've heard is that the holy tome's charging mechanic doesn't feel great. I originally concepted it as charging based on exp gain to accommodate some of my early spell designs that involved self-healing. However, once I got into more specific designs I ended up not making these sorts of spells anyway, as while healing is obviously part of the divine caster archetype, it’s also really powerful and boring.\n\n" +
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"So at this point it’s become pretty clear to me that the existing tome recharge mechanic is a holdover from earlier design iterations, and I’m trying out scrapping it entirely. The tome now recharges based on time, roughly 33% slower than the Rogue’s Cloak of Shadows, and we’ll refine things from there. This should be a buff to recharging speed overall, although it may not feel that way after floor 10 as I’m also fixing a bug that caused Holy Lance to not consume charges."));
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changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
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"Fixed the following bugs:\n" +
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"**Caused by ALPHA:**\n" +
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"**-** Holy Lance not consuming charges in most cases\n" +
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"**-** Free Guiding Light cooldown debuff stacking on itself instead of only triggering once\n" +
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"**-** Recently used glyph duration stacking instead of resetting\n" +
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"**-** Enlightening Meal talent not reducing time in takes to eat from Horn of Plenty\n" +
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"**-** Rare crash bugs\n\n" +
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"**Existed Prior to ALPHA:**\n" +
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"**-** Holiday pasty names not appearing in catalogs"));
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changes = new ChangeInfo("ALPHA-2", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
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"Fixed the following bugs:\n" +
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"**Caused by ALPHA:**\n" +
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"**-** Recall Glyph spell working on scrolls of upgrade\n" +
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"**-** Spells still being castable without adequate tome charges\n" +
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"**-** One rare crash bug\n" +
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