v1.0.3: fixed audio issues on desktop caused by threading addition

This commit is contained in:
Evan Debenham
2021-08-30 18:44:48 -04:00
parent e3ffc875ba
commit 30c00f95b6
@@ -131,11 +131,22 @@ public enum Music {
public void onCompletion(com.badlogic.gdx.audio.Music music) { public void onCompletion(com.badlogic.gdx.audio.Music music) {
//we do this in a separate thread to avoid graphics hitching while the music is prepared //we do this in a separate thread to avoid graphics hitching while the music is prepared
//FIXME this fixes graphics stutter but there's still some audio stutter, perhaps keep more than 1 player alive? //FIXME this fixes graphics stutter but there's still some audio stutter, perhaps keep more than 1 player alive?
new Thread(){ if (!DeviceCompat.isDesktop()) {
new Thread() {
@Override @Override
public void run() { public void run() {
synchronized (Music.INSTANCE) { playNextTrack(music);
if (trackList == null || trackList.length == 0 || player.isLooping() || music != player){ }
}.start();
} else {
//don't use a separate thread on desktop, causes errors and makes no performance difference(?)
playNextTrack(music);
}
}
};
private synchronized void playNextTrack(com.badlogic.gdx.audio.Music music){
if (trackList == null || trackList.length == 0 || music != player || player.isLooping()){
return; return;
} }
@@ -155,10 +166,6 @@ public enum Music {
} }
play(trackQueue.remove(0), trackLooper); play(trackQueue.remove(0), trackLooper);
}
}
}.start();
}
}; };
private synchronized void play(String track, com.badlogic.gdx.audio.Music.OnCompletionListener listener){ private synchronized void play(String track, com.badlogic.gdx.audio.Music.OnCompletionListener listener){