v0.6.2c: improved how the game handles music volume and asset handling

This commit is contained in:
Evan Debenham
2017-11-12 23:01:44 -05:00
committed by Evan Debenham
parent 759ff2fb9d
commit 31042228ff
8 changed files with 7 additions and 15 deletions
@@ -149,6 +149,7 @@ public class ShatteredPixelDungeon extends Game {
}
Music.INSTANCE.enable( music() );
Music.INSTANCE.volume( musicVol()/10f );
Sample.INSTANCE.enable( soundFx() );
Sample.INSTANCE.volume( SFXVol()/10f );
@@ -392,7 +393,6 @@ public class ShatteredPixelDungeon extends Game {
public static void music( boolean value ) {
Music.INSTANCE.enable( value );
Music.INSTANCE.volume( musicVol()/10f );
Preferences.INSTANCE.put( Preferences.KEY_MUSIC, value );
}
@@ -50,7 +50,6 @@ public class BadgesScene extends PixelScene {
super.create();
Music.INSTANCE.play( Assets.THEME, true );
Music.INSTANCE.volume( ShatteredPixelDungeon.musicVol() / 10f );
uiCamera.visible = false;
@@ -162,7 +162,6 @@ public class GameScene extends PixelScene {
public void create() {
Music.INSTANCE.play( Assets.TUNE, true );
Music.INSTANCE.volume( ShatteredPixelDungeon.musicVol()/10f );
ShatteredPixelDungeon.lastClass(Dungeon.hero.heroClass.ordinal());
@@ -36,7 +36,6 @@ import com.shatteredpixel.shatteredpixeldungeon.windows.WndStory;
import com.watabou.noosa.Camera;
import com.watabou.noosa.Game;
import com.watabou.noosa.RenderedText;
import com.watabou.noosa.audio.Music;
import com.watabou.noosa.audio.Sample;
import java.io.FileNotFoundException;
@@ -159,10 +158,7 @@ public class InterlevelScene extends PixelScene {
case FADE_OUT:
message.alpha( p );
if (mode == Mode.CONTINUE || (mode == Mode.DESCEND && Dungeon.depth == 1)) {
Music.INSTANCE.volume( p * (ShatteredPixelDungeon.musicVol()/10f));
}
if ((timeLeft -= Game.elapsed) <= 0) {
Game.switchScene( GameScene.class );
}
@@ -60,7 +60,6 @@ public class RankingsScene extends PixelScene {
super.create();
Music.INSTANCE.play( Assets.THEME, true );
Music.INSTANCE.volume( ShatteredPixelDungeon.musicVol() / 10f );
uiCamera.visible = false;
@@ -24,7 +24,6 @@ package com.shatteredpixel.shatteredpixeldungeon.scenes;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.sprites.RatSprite;
@@ -74,7 +73,6 @@ public class SurfaceScene extends PixelScene {
super.create();
Music.INSTANCE.play( Assets.HAPPY, true );
Music.INSTANCE.volume( ShatteredPixelDungeon.musicVol() / 10f );
uiCamera.visible = false;
@@ -52,7 +52,6 @@ public class TitleScene extends PixelScene {
super.create();
Music.INSTANCE.play( Assets.THEME, true );
Music.INSTANCE.volume( ShatteredPixelDungeon.musicVol() / 10f );
uiCamera.visible = false;