v0.6.2c: improved how the game handles music volume and asset handling
This commit is contained in:
committed by
Evan Debenham
parent
759ff2fb9d
commit
31042228ff
+1
-1
@@ -149,6 +149,7 @@ public class ShatteredPixelDungeon extends Game {
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}
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Music.INSTANCE.enable( music() );
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Music.INSTANCE.volume( musicVol()/10f );
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Sample.INSTANCE.enable( soundFx() );
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Sample.INSTANCE.volume( SFXVol()/10f );
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@@ -392,7 +393,6 @@ public class ShatteredPixelDungeon extends Game {
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public static void music( boolean value ) {
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Music.INSTANCE.enable( value );
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Music.INSTANCE.volume( musicVol()/10f );
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Preferences.INSTANCE.put( Preferences.KEY_MUSIC, value );
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}
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@@ -50,7 +50,6 @@ public class BadgesScene extends PixelScene {
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super.create();
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Music.INSTANCE.play( Assets.THEME, true );
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Music.INSTANCE.volume( ShatteredPixelDungeon.musicVol() / 10f );
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uiCamera.visible = false;
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@@ -162,7 +162,6 @@ public class GameScene extends PixelScene {
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public void create() {
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Music.INSTANCE.play( Assets.TUNE, true );
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Music.INSTANCE.volume( ShatteredPixelDungeon.musicVol()/10f );
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ShatteredPixelDungeon.lastClass(Dungeon.hero.heroClass.ordinal());
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+1
-5
@@ -36,7 +36,6 @@ import com.shatteredpixel.shatteredpixeldungeon.windows.WndStory;
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import com.watabou.noosa.Camera;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.RenderedText;
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import com.watabou.noosa.audio.Music;
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import com.watabou.noosa.audio.Sample;
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import java.io.FileNotFoundException;
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@@ -159,10 +158,7 @@ public class InterlevelScene extends PixelScene {
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case FADE_OUT:
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message.alpha( p );
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if (mode == Mode.CONTINUE || (mode == Mode.DESCEND && Dungeon.depth == 1)) {
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Music.INSTANCE.volume( p * (ShatteredPixelDungeon.musicVol()/10f));
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}
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if ((timeLeft -= Game.elapsed) <= 0) {
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Game.switchScene( GameScene.class );
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}
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@@ -60,7 +60,6 @@ public class RankingsScene extends PixelScene {
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super.create();
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Music.INSTANCE.play( Assets.THEME, true );
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Music.INSTANCE.volume( ShatteredPixelDungeon.musicVol() / 10f );
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uiCamera.visible = false;
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@@ -24,7 +24,6 @@ package com.shatteredpixel.shatteredpixeldungeon.scenes;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.RatSprite;
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@@ -74,7 +73,6 @@ public class SurfaceScene extends PixelScene {
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super.create();
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Music.INSTANCE.play( Assets.HAPPY, true );
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Music.INSTANCE.volume( ShatteredPixelDungeon.musicVol() / 10f );
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uiCamera.visible = false;
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@@ -52,7 +52,6 @@ public class TitleScene extends PixelScene {
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super.create();
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Music.INSTANCE.play( Assets.THEME, true );
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Music.INSTANCE.volume( ShatteredPixelDungeon.musicVol() / 10f );
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uiCamera.visible = false;
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