v0.9.0: implemented a new challenge: hostile champions
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@@ -96,6 +96,20 @@ actors.buffs.burning.ondeath=You burned to death...
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actors.buffs.burning.rankings_desc=Burned to Ash
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actors.buffs.burning.desc=Few things are more distressing than being engulfed in flames.\n\nFire will deal damage every turn until it is put out by water or it expires. Fire can be extinquished by stepping into water, or from the splash of a shattering potion.\n\nAdditionally, the fire may ignite flammable terrain or items that it comes into contact with.\n\nTurns of burning remaining: %s.
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actors.buffs.championenemy.warn=You sense a deadly presence.
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actors.buffs.championenemy$blazing.name=blazing champion
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actors.buffs.championenemy$blazing.desc=Blazing champions deal 25% more melee damage, ignite enemies they attack, are immune to fire, and spread fire around them as they die.
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actors.buffs.championenemy$projecting.name=projecting champion
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actors.buffs.championenemy$projecting.desc=Projecting champions deal 25% more melee damage, and are able to attack any enemy that they can see.
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actors.buffs.championenemy$antimagic.name=antimagic champion
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actors.buffs.championenemy$antimagic.desc=Antimagic champions take 25% less damage and are completely immune to magical effects.
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actors.buffs.championenemy$giant.name=giant champion
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actors.buffs.championenemy$giant.desc=giant champions take 75% less damage and have +1 attack range, but cannot move through enclosed spaces.
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actors.buffs.championenemy$blessed.name=blessed champion
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actors.buffs.championenemy$blessed.desc=Blessed champions have 200% more accuracy and evasion.
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actors.buffs.championenemy$growing.name=growing champion
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actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent Accuracy/Evasion/Damage boost: %1$d%%\nCurrent damage reduction: %2$d%%
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actors.buffs.charm.name=Charmed
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actors.buffs.charm.heromsg=You are charmed!
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actors.buffs.charm.desc=A charm is manipulative magic that can make enemies temporarily adore each other.\n\nCharacters affected by charm are unable to directly attack the enemy they are charmed by. Attacking other targets is still possible however. The shock of pain will lessen the duration of charm.\n\nTurns of charm remaining: %s.
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@@ -83,5 +83,7 @@ challenges.darkness=Into darkness
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challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Light buff lasts for less time
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challenges.no_scrolls=Forbidden runes
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challenges.no_scrolls_desc=A certain rune is harder to find. Unfortunately, it's always the most useful one.\n\n- Half of the dungeon's upgrades scrolls are removed
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challenges.champion_enemies=Hostile champions
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challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/15 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, +8 melee range\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +25% accuracy, evasion, damage, and effective HP. Increases by 1% every 2 turns.
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rankings$record.something=Killed by Something
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