diff --git a/SPD-classes/src/main/java/com/watabou/utils/Random.java b/SPD-classes/src/main/java/com/watabou/utils/Random.java
index 27d7227fa..977274d3c 100644
--- a/SPD-classes/src/main/java/com/watabou/utils/Random.java
+++ b/SPD-classes/src/main/java/com/watabou/utils/Random.java
@@ -171,19 +171,24 @@ public class Random {
}
//returns an index from chances, the probability of each index is the weight values in changes
+ //negative values are treated as 0
public static int chances( float[] chances ) {
int length = chances.length;
float sum = 0;
for (int i=0; i < length; i++) {
- sum += chances[i];
+ sum += Math.max(0, chances[i]);
+ }
+
+ if (sum <= 0){
+ return -1;
}
float value = Float( sum );
sum = 0;
for (int i=0; i < length; i++) {
- sum += chances[i];
+ sum += Math.max(0, chances[i]);
if (value < sum) {
return i;
}
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RegionDecoLineRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RegionDecoLineRoom.java
new file mode 100644
index 000000000..d0564f41b
--- /dev/null
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RegionDecoLineRoom.java
@@ -0,0 +1,33 @@
+/*
+ * Pixel Dungeon
+ * Copyright (C) 2012-2015 Oleg Dolya
+ *
+ * Shattered Pixel Dungeon
+ * Copyright (C) 2014-2025 Evan Debenham
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see
+ */
+
+package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard;
+
+import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
+
+public class RegionDecoLineRoom extends StatueLineRoom {
+
+ @Override
+ protected int decoTerrain() {
+ return Terrain.REGION_DECO;
+ }
+
+}
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java
index 88aa65e92..5519634be 100644
--- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java
@@ -121,32 +121,38 @@ public abstract class StandardRoom extends Room {
private static ArrayList> rooms = new ArrayList<>();
static {
rooms.add(EmptyRoom.class);
-
+ rooms.add(RegionDecoLineRoom.class);
+ rooms.add(StatueLineRoom.class);
rooms.add(SewerPipeRoom.class);
rooms.add(RingRoom.class);
rooms.add(WaterBridgeRoom.class);
rooms.add(CircleBasinRoom.class);
+ rooms.add(EmptyRoom.class); //TODO
rooms.add(SegmentedRoom.class);
rooms.add(PillarsRoom.class);
rooms.add(ChasmBridgeRoom.class);
rooms.add(CellBlockRoom.class);
+ rooms.add(EmptyRoom.class); //TODO
rooms.add(CaveRoom.class);
rooms.add(CavesFissureRoom.class);
rooms.add(CirclePitRoom.class);
rooms.add(CircleWallRoom.class);
+ rooms.add(EmptyRoom.class);
rooms.add(HallwayRoom.class);
rooms.add(StatuesRoom.class);
rooms.add(LibraryRingRoom.class);
rooms.add(SegmentedLibraryRoom.class);
+ rooms.add(EmptyRoom.class); //TODO
rooms.add(RuinsRoom.class);
rooms.add(ChasmRoom.class);
rooms.add(SkullsRoom.class);
rooms.add(RitualRoom.class);
+ rooms.add(EmptyRoom.class); //TODO
rooms.add(PlantsRoom.class);
@@ -163,21 +169,21 @@ public abstract class StandardRoom extends Room {
private static float[][] chances = new float[27][];
static {
- chances[1] = new float[]{5, 10,10,10,5, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 1,0,1,0,1,0,1,1,0,0};
- chances[2] = new float[]{5, 10,10,10,5, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 1,1,1,1,1,1,1,1,1,1};
+ chances[1] = new float[]{0,5,0, 10,10,10,5,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 1,0,1,0,1,0,1,1,0,0};
+ chances[2] = new float[]{0,5,0, 10,10,10,5,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 1,1,1,1,1,1,1,1,1,1};
chances[4] = chances[3] = chances[2];
- chances[5] = new float[]{5, 10,10,10,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0,0,0,0,0,0,0};
+ chances[5] = new float[]{0,5,0, 10,10,10,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0};
- chances[6] = new float[]{5, 0,0,0,0, 10,10,10,5, 0,0,0,0, 0,0,0,0, 0,0,0,0, 1,1,1,1,1,1,1,1,1,1};
+ chances[6] = new float[]{0,5,0, 0,0,0,0,0, 10,10,10,5,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 1,1,1,1,1,1,1,1,1,1};
chances[10] = chances[9] = chances[8] = chances[7] = chances[6];
- chances[11] = new float[]{5, 0,0,0,0, 0,0,0,0, 15,10,5,5, 0,0,0,0, 0,0,0,0, 1,1,1,1,1,1,1,1,1,1};
+ chances[11] = new float[]{0,5,0, 0,0,0,0,0, 0,0,0,0,0, 15,10,5,5,0, 0,0,0,0,0, 0,0,0,0,0, 1,1,1,1,1,1,1,1,1,1};
chances[15] = chances[14] = chances[13] = chances[12] = chances[11];
- chances[16] = new float[]{5, 0,0,0,0, 0,0,0,0, 0,0,0,0, 10,10,10,5, 0,0,0,0, 1,1,1,1,1,1,1,1,1,1};
+ chances[16] = new float[]{0,0,5, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 10,10,10,5,0, 0,0,0,0,0, 1,1,1,1,1,1,1,1,1,1};
chances[20] = chances[19] = chances[18] = chances[17] = chances[16];
- chances[21] = new float[]{5, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 15,10,5,5, 1,1,1,1,1,1,1,1,1,1};
+ chances[21] = new float[]{0,0,5, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 15,10,5,5,0, 1,1,1,1,1,1,1,1,1,1};
chances[26] = chances[25] = chances[24] = chances[23] = chances[22] = chances[21];
}
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StatueLineRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StatueLineRoom.java
new file mode 100644
index 000000000..7d04da59b
--- /dev/null
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StatueLineRoom.java
@@ -0,0 +1,109 @@
+/*
+ * Pixel Dungeon
+ * Copyright (C) 2012-2015 Oleg Dolya
+ *
+ * Shattered Pixel Dungeon
+ * Copyright (C) 2014-2025 Evan Debenham
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see
+ */
+
+package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard;
+
+import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
+import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
+import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
+import com.watabou.utils.Point;
+import com.watabou.utils.Random;
+
+//places a line of statues along the least used wall
+public class StatueLineRoom extends StandardRoom {
+
+ @Override
+ public int minWidth() {
+ return Math.max(5, super.minWidth());
+ }
+
+ @Override
+ public int minHeight() {
+ return Math.max(5, super.minHeight());
+ }
+
+ private static final Integer N = 0;
+ private static final Integer E = 1;
+ private static final Integer S = 2;
+ private static final Integer W = 3;
+
+ @Override
+ public void paint(Level level) {
+ Painter.fill( level, this, Terrain.WALL );
+ Painter.fill( level, this, 1 , Terrain.EMPTY );
+
+ float[] sidePreferences = new float[]{1, 1, 1, 1};
+
+ //try to place the deco objects along a wall without doors
+ for (Door door : connected.values()) {
+ door.set( Door.Type.REGULAR );
+ if (door.y == top) sidePreferences[N] -= 2;
+ if (door.y == top+1) sidePreferences[N] -= 1;
+
+ if (door.y == bottom) sidePreferences[S] -= 2;
+ if (door.y == bottom-1) sidePreferences[S] -= 1;
+
+ if (door.x == left) sidePreferences[W] -= 2;
+ if (door.x == left+1) sidePreferences[W] -= 1;
+
+ if (door.x == right) sidePreferences[E] -= 2;
+ if (door.x == right-1) sidePreferences[E] -= 1;
+ }
+
+ //if there are no walls with no doors, prefer fewer doors (corner doors count for half)
+ int chosenSide = Random.chances(sidePreferences);
+ while (chosenSide == -1) {
+ sidePreferences[N]++;
+ sidePreferences[E]++;
+ sidePreferences[S]++;
+ sidePreferences[W]++;
+ chosenSide = Random.chances(sidePreferences);
+ }
+
+ fillAlongSide(chosenSide, level);
+ for (Door door : connected.values()) {
+ door.set( Door.Type.REGULAR );
+ Painter.drawInside(level, this, door, 1, Terrain.EMPTY);
+ }
+ }
+
+ protected int decoTerrain(){
+ return Terrain.STATUE;
+ }
+
+ private void fillAlongSide(Integer side, Level level){
+ switch (side){
+ case 0: //N
+ Painter.drawLine(level, new Point(left+1, top+1), new Point(right-1, top+1), decoTerrain());
+ break;
+ case 1: //E
+ Painter.drawLine(level, new Point(right-1, top+1), new Point(right-1, bottom-1), decoTerrain());
+ break;
+ case 2: //S
+ Painter.drawLine(level, new Point(left+1, bottom-1), new Point(right-1, bottom-1), decoTerrain());
+ break;
+ case 3: //W
+ Painter.drawLine(level, new Point(left+1, top+1), new Point(left+1, bottom-1), decoTerrain());
+ break;
+ }
+ }
+
+}
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/EntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/EntranceRoom.java
index 17d43b640..a3207e2ad 100644
--- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/EntranceRoom.java
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/EntranceRoom.java
@@ -130,41 +130,50 @@ public class EntranceRoom extends StandardRoom {
private static ArrayList> rooms = new ArrayList<>();
static {
rooms.add(EntranceRoom.class);
-
+ rooms.add(RegionDecoLineEntranceRoom.class);
+ rooms.add(StatueLineEntranceRoom.class);
rooms.add(WaterBridgeEntranceRoom.class);
rooms.add(CircleBasinEntranceRoom.class);
+ rooms.add(EntranceRoom.class); //TODO
rooms.add(ChasmBridgeEntranceRoom.class);
rooms.add(PillarsEntranceRoom.class);
+ rooms.add(EntranceRoom.class); //TODO
rooms.add(CaveEntranceRoom.class);
rooms.add(CavesFissureEntranceRoom.class);
+ rooms.add(EntranceRoom.class); //TODO
rooms.add(HallwayEntranceRoom.class);
rooms.add(StatuesEntranceRoom.class);
+ rooms.add(EntranceRoom.class); //TODO
rooms.add(ChasmEntranceRoom.class);
rooms.add(RitualEntranceRoom.class);
+ rooms.add(EntranceRoom.class); //TODO
}
private static float[][] chances = new float[27][];
static {
- chances[1] = new float[]{1, 0,0, 0,0, 0,0, 0,0, 0,0};
+ //first 2 floors only use empty room.
+ // First floor is to give a simple start room
+ // 2nd floor for tutorialization
+ chances[1] = new float[]{1,0,0, 0,0,0, 0,0,0, 0,0,0, 0,0,0, 0,0,0};
chances[2] = chances[1];
- chances[3] = new float[]{3, 6,1, 0,0, 0,0, 0,0, 0,0};
+ chances[3] = new float[]{0,3,0, 6,1,0, 0,0,0, 0,0,0, 0,0,0, 0,0,0};
chances[5] = chances[4] = chances[3];
- chances[6] = new float[]{2, 0,0, 4,4, 0,0, 0,0, 0,0};
+ chances[6] = new float[]{0,2,0, 0,0,0, 4,4,0, 0,0,0, 0,0,0, 0,0,0};
chances[10] = chances[9] = chances[8] = chances[7] = chances[6];
- chances[11] = new float[]{2, 0,0, 0,0, 4,4, 0,0, 0,0};
+ chances[11] = new float[]{0,2,0, 0,0,0, 0,0,0, 4,4,0, 0,0,0, 0,0,0};
chances[15] = chances[14] = chances[13] = chances[12] = chances[11];
- chances[16] = new float[]{2, 0,0, 0,0, 0,0, 4,4, 0,0};
+ chances[16] = new float[]{0,0,2, 0,0,0, 0,0,0, 0,0,0, 4,4,0, 0,0,0};
chances[20] = chances[19] = chances[18] = chances[17] = chances[16];
- chances[21] = new float[]{3, 0,0, 0,0, 0,0, 0,0, 6,1};
+ chances[21] = new float[]{0,0,3, 0,0,0, 0,0,0, 0,0,0, 0,0,0, 6,1,0};
chances[26] = chances[25] = chances[24] = chances[23] = chances[22] = chances[21];
}
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RegionDecoLineEntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RegionDecoLineEntranceRoom.java
new file mode 100644
index 000000000..914ea64cf
--- /dev/null
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RegionDecoLineEntranceRoom.java
@@ -0,0 +1,33 @@
+/*
+ * Pixel Dungeon
+ * Copyright (C) 2012-2015 Oleg Dolya
+ *
+ * Shattered Pixel Dungeon
+ * Copyright (C) 2014-2025 Evan Debenham
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see
+ */
+
+package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.entrance;
+
+import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
+
+public class RegionDecoLineEntranceRoom extends StatueLineEntranceRoom {
+
+ @Override
+ protected int decoTerrain() {
+ return Terrain.REGION_DECO;
+ }
+
+}
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/StatueLineEntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/StatueLineEntranceRoom.java
new file mode 100644
index 000000000..b1cafe593
--- /dev/null
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/StatueLineEntranceRoom.java
@@ -0,0 +1,60 @@
+/*
+ * Pixel Dungeon
+ * Copyright (C) 2012-2015 Oleg Dolya
+ *
+ * Shattered Pixel Dungeon
+ * Copyright (C) 2014-2025 Evan Debenham
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see
+ */
+
+package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.entrance;
+
+import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
+import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
+import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
+import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
+import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.StatueLineRoom;
+
+public class StatueLineEntranceRoom extends StatueLineRoom {
+
+ @Override
+ public int minWidth() {
+ return Math.max(7, super.minWidth());
+ }
+
+ @Override
+ public int minHeight() {
+ return Math.max(7, super.minHeight());
+ }
+
+ @Override
+ public boolean isEntrance() {
+ return true;
+ }
+
+ @Override
+ public void paint(Level level) {
+ super.paint(level);
+
+ int entrance;
+ do {
+ entrance = level.pointToCell(random(3));
+ } while (level.findMob(entrance) != null);
+
+ Painter.set( level, entrance, Terrain.ENTRANCE );
+ level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_ENTRANCE));
+ }
+
+}
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ExitRoom.java
index a2ffedde3..53a4acbe8 100644
--- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ExitRoom.java
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ExitRoom.java
@@ -73,38 +73,45 @@ public class ExitRoom extends StandardRoom {
private static ArrayList> rooms = new ArrayList<>();
static {
rooms.add(ExitRoom.class);
+ rooms.add(RegionDecoLineExitRoom.class);
+ rooms.add(StatueLineExitRoom.class);
rooms.add(WaterBridgeExitRoom.class);
rooms.add(CircleBasinExitRoom.class);
+ rooms.add(ExitRoom.class); //todo
rooms.add(ChasmBridgeExitRoom.class);
rooms.add(PillarsExitRoom.class);
+ rooms.add(ExitRoom.class); //todo
rooms.add(CaveExitRoom.class);
rooms.add(CavesFissureExitRoom.class);
+ rooms.add(ExitRoom.class); //todo
rooms.add(HallwayExitRoom.class);
rooms.add(StatuesExitRoom.class);
+ rooms.add(ExitRoom.class); //todo
rooms.add(ChasmExitRoom.class);
rooms.add(RitualExitRoom.class);
+ rooms.add(ExitRoom.class); //todo
}
private static float[][] chances = new float[27][];
static {
- chances[1] = new float[]{3, 6,1, 0,0, 0,0, 0,0, 0,0};
+ chances[1] = new float[]{0,3,0, 6,1,0, 0,0,0, 0,0,0, 0,0,0, 0,0,0};
chances[5] = chances[4] = chances[3] = chances[2] = chances[1];
- chances[6] = new float[]{2, 0,0, 4,4, 0,0, 0,0, 0,0};
+ chances[6] = new float[]{0,2,0, 0,0,0, 4,4,0, 0,0,0, 0,0,0, 0,0,0};
chances[10] = chances[9] = chances[8] = chances[7] = chances[6];
- chances[11] = new float[]{2, 0,0, 0,0, 4,4, 0,0, 0,0};
+ chances[11] = new float[]{0,2,0, 0,0,0, 0,0,0, 4,4,0, 0,0,0, 0,0,0};
chances[15] = chances[14] = chances[13] = chances[12] = chances[11];
- chances[16] = new float[]{2, 0,0, 0,0, 0,0, 4,4, 0,0};
+ chances[16] = new float[]{0,0,2, 0,0,0, 0,0,0, 0,0,0, 4,4,0, 0,0,0};
chances[20] = chances[19] = chances[18] = chances[17] = chances[16];
- chances[21] = new float[]{3, 0,0, 0,0, 0,0, 0,0, 6,1};
+ chances[21] = new float[]{0,0,3, 0,0,0, 0,0,0, 0,0,0, 0,0,0, 6,1,0};
chances[26] = chances[25] = chances[24] = chances[23] = chances[22] = chances[21];
}
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RegionDecoLineExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RegionDecoLineExitRoom.java
new file mode 100644
index 000000000..5808bc545
--- /dev/null
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RegionDecoLineExitRoom.java
@@ -0,0 +1,33 @@
+/*
+ * Pixel Dungeon
+ * Copyright (C) 2012-2015 Oleg Dolya
+ *
+ * Shattered Pixel Dungeon
+ * Copyright (C) 2014-2025 Evan Debenham
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see
+ */
+
+package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.exit;
+
+import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
+
+public class RegionDecoLineExitRoom extends StatueLineExitRoom {
+
+ @Override
+ protected int decoTerrain() {
+ return Terrain.REGION_DECO;
+ }
+
+}
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/StatueLineExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/StatueLineExitRoom.java
new file mode 100644
index 000000000..3bee69abe
--- /dev/null
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/StatueLineExitRoom.java
@@ -0,0 +1,60 @@
+/*
+ * Pixel Dungeon
+ * Copyright (C) 2012-2015 Oleg Dolya
+ *
+ * Shattered Pixel Dungeon
+ * Copyright (C) 2014-2025 Evan Debenham
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see
+ */
+
+package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.exit;
+
+import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
+import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
+import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
+import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
+import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.StatueLineRoom;
+
+public class StatueLineExitRoom extends StatueLineRoom {
+
+ @Override
+ public int minWidth() {
+ return Math.max(7, super.minWidth());
+ }
+
+ @Override
+ public int minHeight() {
+ return Math.max(7, super.minHeight());
+ }
+
+ @Override
+ public boolean isExit() {
+ return true;
+ }
+
+ @Override
+ public void paint(Level level) {
+ super.paint(level);
+
+ int exit;
+ do {
+ exit = level.pointToCell(random(3));
+ } while (level.findMob(exit) != null);
+
+ Painter.set(level, exit, Terrain.EXIT);
+ level.transitions.add(new LevelTransition(level, exit, LevelTransition.Type.REGULAR_EXIT));
+ }
+
+}