v3.2.2: adjusted itemspritesheet to not longer init with texture ref

This commit is contained in:
Evan Debenham
2025-08-25 11:26:03 -04:00
parent 01bc465114
commit 31ddefce35
2 changed files with 26 additions and 2 deletions

View File

@@ -26,10 +26,14 @@ import com.watabou.noosa.TextureFilm;
public class ItemSpriteSheet {
private static final int WIDTH = 16;
public static final int SIZE = 16;
public static TextureFilm film = new TextureFilm( Assets.Sprites.ITEMS, SIZE, SIZE );
private static final int TX_WIDTH = 256;
private static final int TX_HEIGHT = 512;
private static final int WIDTH = TX_WIDTH / SIZE;
public static TextureFilm film = new TextureFilm( TX_WIDTH, TX_HEIGHT, SIZE, SIZE );
private static int xy(int x, int y){
x -= 1; y -= 1;