v3.2.2: adjusted itemspritesheet to not longer init with texture ref
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@@ -26,10 +26,14 @@ import com.watabou.noosa.TextureFilm;
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public class ItemSpriteSheet {
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private static final int WIDTH = 16;
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public static final int SIZE = 16;
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public static TextureFilm film = new TextureFilm( Assets.Sprites.ITEMS, SIZE, SIZE );
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private static final int TX_WIDTH = 256;
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private static final int TX_HEIGHT = 512;
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private static final int WIDTH = TX_WIDTH / SIZE;
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public static TextureFilm film = new TextureFilm( TX_WIDTH, TX_HEIGHT, SIZE, SIZE );
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private static int xy(int x, int y){
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x -= 1; y -= 1;
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