v0.9.3: implemented the warp beacon ability

This commit is contained in:
Evan Debenham
2021-05-20 21:29:18 -04:00
parent 72b2c3ece6
commit 3314e607d0
7 changed files with 262 additions and 53 deletions
@@ -354,9 +354,17 @@ actors.hero.abilities.mage.wildmagic.name=wild magic
actors.hero.abilities.mage.wildmagic.no_wands=You have no wands to zap with!
actors.hero.abilities.mage.wildmagic.short_desc=The Mage unleashes the _Wild Magic_ contained in his wands, randomly firing them multiple times at a chosen target over a single turn.
actors.hero.abilities.mage.wildmagic.desc=TODO
actors.hero.abilities.mage.magicalchains.name=magical chains
actors.hero.abilities.mage.magicalchains.short_desc=The Mage throws out _Magical Chains_, which affect every enemy he has used magic on recently.
actors.hero.abilities.mage.magicalchains.desc=TODO
actors.hero.abilities.mage.warpbeacon.name=warp beacon
actors.hero.abilities.mage.warpbeacon.depths=You can't warp between depths!
actors.hero.abilities.mage.warpbeacon.locked_floor=You cannot leave a locked floor!
actors.hero.abilities.mage.warpbeacon.too_far=That location is too far!
actors.hero.abilities.mage.warpbeacon.invalid_beacon=You can't place a beacon there!
actors.hero.abilities.mage.warpbeacon.window_desc=Your beacon is currently placed on floor %d.
actors.hero.abilities.mage.warpbeacon.window_tele=teleport to beacon
actors.hero.abilities.mage.warpbeacon.window_clear=clear beacon
actors.hero.abilities.mage.warpbeacon.window_cancel=cancel
actors.hero.abilities.mage.warpbeacon.short_desc=The Mage places a _Warping Beacon_ at his current location, which he can instantly teleport back to.
actors.hero.abilities.mage.warpbeacon.desc=TODO
actors.hero.abilities.rogue.smokebomb.name=smoke bomb
actors.hero.abilities.rogue.smokebomb.fov=You can only jump to an empty location in your field of view
actors.hero.abilities.rogue.smokebomb.prompt=Choose a location to jump to
@@ -570,12 +578,12 @@ actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_, up
actors.hero.talent.conserved_magic.title=conserved magic
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.71 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.50 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.35 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.25 charges_, instead of 1.
actors.hero.talent.mage_3_1.title=TODO NAME
actors.hero.talent.mage_3_1.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.mage_3_2.title=TODO NAME
actors.hero.talent.mage_3_2.desc=TODO DESC
actors.hero.talent.mage_3_3.title=TODO NAME
actors.hero.talent.mage_3_3.desc=TODO DESC
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ If the Mage warps into another character he deals _10-15 damage_ to it, but also takes _5 damage_.\n\n_+2:_ If the Mage warps into another character he deals _20-30 damage_ to it, but also takes _8 damage_.\n\n_+3:_ If the Mage warps into another character he deals _30-45 damage_ to it, but also takes _12 damage_.\n\n_+4:_ If the Mage warps into another character he deals _40-60 damage_ to it, but also takes _15 damage_.\n\nThe hero cannot be killed by this talent, the self damage can be reduced by magic resisting effects.
actors.hero.talent.remote_beacon.title=Remote Beacon
actors.hero.talent.remote_beacon.desc=_+1:_ The Mage can place a beacon at any location within _3 tiles_.\n\n_+2:_ The Mage can place a beacon at any location within _6 tiles_.\n\n_+3:_ The Mage can place a beacon at any location within _9 tiles_.\n\n_+4:_ The Mage can place a beacon at any location within _12 tiles_.\n\nThe Mage cannot place beacons in locations that are inaccessible
actors.hero.talent.longrange_warp.title=Longrange Warp
actors.hero.talent.longrange_warp.desc=_+1:_ The Mage can now warp between floors, at _150% charge cost_.\n\n_+2:_ The Mage can now warp between floors, at _117% charge cost_.\n\n_+3:_ The Mage can now warp between floors, at _83% charge cost_.\n\n_+4:_ The Mage can now warp between floors, at _50% charge cost_.\n\nThe Mage cannot use longrange warp to leave a locked floor.
#rogue
actors.hero.talent.cached_rations.title=cached rations