v3.0.0: skeleton impl for trinity
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@@ -547,8 +547,8 @@ actors.hero.abilities.cleric.ascendedform.desc=The Cleric projects holy energy f
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actors.hero.abilities.cleric.ascendedform$ascendbuff.name=ascended form
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actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Radiant energy is emanating from the Cleric's body. While in this form the Cleric gains 2 attack range (from the holy energy projecting from them), and 10 shielding whenever they spend a holy tome charge. They are also able to cast the spells which are unlocked via ascended form's talents.\n\nThe shield granted by ascended form and its spells will not decay normally, but will instantly fade when ascended form ends.\n\nCurrent shielding: %1$d.\nTurns remaining: %2$d.
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actors.hero.abilities.cleric.trinity.name=trinity
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actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of new spells, which each cost tome charges and armor charge.
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actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._
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actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be swapped between by using new spells.
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actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects.
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actors.hero.abilities.cleric.powerofmany.name=power of many
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actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one.
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actors.hero.abilities.cleric.powerofmany.desc=_Power of Many has not been implemented yet, and so is currently unselectable._
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@@ -568,6 +568,10 @@ actors.hero.spells.blessspell.name=bless
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actors.hero.spells.blessspell.short_desc=Blesses & shields Cleric, blesses & heals others.
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actors.hero.spells.blessspell.desc=The Cleric places a holy blessing on themselves or another character they can see.\n\nWhen cast on themselves the effect is weaker, granting %1$d turns of bless and %2$d barrier.\n\nWhen cast on other characters the spell is more powerful, granting %3$d turns of bless and %4$d healing. Excess healing is converted into barrier.
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actors.hero.spells.bodyform.name=body form
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actors.hero.spells.bodyform.short_desc=TODO
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actors.hero.spells.bodyform.desc=TODO
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actors.hero.spells.cleanse.name=cleanse
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actors.hero.spells.cleanse.short_desc=Clears debuffs and grants shielding.
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actors.hero.spells.cleanse.desc=The Cleric instantly clears all harmful effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier.
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@@ -638,6 +642,10 @@ actors.hero.spells.judgement.name=judgement
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actors.hero.spells.judgement.short_desc=Damages all visible enemies.
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actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 5-10 damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage.
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actors.hero.spells.mindform.name=mind form
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actors.hero.spells.mindform.short_desc=TODO
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actors.hero.spells.mindform.desc=TODO
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actors.hero.spells.mnemonicprayer.name=mnemonic prayer
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actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated.
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actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities.
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@@ -658,6 +666,10 @@ actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light
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actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light
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actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s
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actors.hero.spells.spiritform.name=spirit form
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actors.hero.spells.spiritform.short_desc=TODO
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actors.hero.spells.spiritform.desc=TODO
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actors.hero.spells.sunray.name=sunray
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actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once.
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actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead.
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@@ -1145,12 +1157,12 @@ actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can c
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actors.hero.talent.flash.title=flash
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actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form.
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actors.hero.talent.cleric_a2_1.title=Unknown
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actors.hero.talent.cleric_a2_1.desc=This talent hasn't been implemented yet, it currently does nothing.
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actors.hero.talent.cleric_a2_2.title=Unknown
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actors.hero.talent.cleric_a2_2.desc=This talent hasn't been implemented yet, it currently does nothing.
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actors.hero.talent.cleric_a2_3.title=Unknown
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actors.hero.talent.cleric_a2_3.desc=This talent hasn't been implemented yet, it currently does nothing.
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actors.hero.talent.body_form.title=body form
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actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful.
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actors.hero.talent.mind_form.title=mind form
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actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._
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actors.hero.talent.spirit_form.title=spirit form
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actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which causes Trinity to assume the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nSome artifacts have different effects or armor charge costs when triggered by Trinity.
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actors.hero.talent.cleric_a3_1.title=Unknown
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actors.hero.talent.cleric_a3_1.desc=This talent hasn't been implemented yet, it currently does nothing.
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