v0.3.0: implemented common and very rare cursed wand effects

This commit is contained in:
Evan Debenham
2015-05-22 01:14:08 -04:00
parent 20437994e2
commit 33616a1ce2
3 changed files with 223 additions and 24 deletions
@@ -340,12 +340,11 @@ public abstract class Wand extends Item {
curUser.busy();
if (curWand.cursed){
CursedWand.cursedZap(curUser, new Ballistica( curUser.pos, target, Ballistica.MAGIC_BOLT));
CursedWand.cursedZap(curWand, curUser, new Ballistica( curUser.pos, target, Ballistica.MAGIC_BOLT));
if (!curWand.cursedKnown){
curWand.cursedKnown = true;
GLog.n("This " + curItem.name() + " is cursed!");
}
curWand.wandUsed();
} else {
curWand.fx(shot, new Callback() {
public void call() {