v2.2.0: reworked all of the T2 potion & scroll talents
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@@ -625,12 +625,12 @@ actors.hero.talent.test_subject.desc=_+1:_ Whenever the Warrior identifies an it
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actors.hero.talent.iron_will.title=iron will
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actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_.
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actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will grant its shielding benefit without the broken seal.
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actors.hero.talent.iron_stomach.title=iron stomach
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actors.hero.talent.iron_stomach.desc=_+1:_ Eating food takes the Warrior 1 turn and grants him _75% damage resistance_ while eating.\n\n_+2:_ Eating food takes the Warrior 1 turn and grants him _100% damage resistance_ while eating.
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actors.hero.talent.restored_willpower.title=restored willpower
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actors.hero.talent.restored_willpower.desc=_+1:_ Drinking a potion of healing instantly recharges _67% of the shielding_ from the Warrior's broken seal.\n\n_+2:_ Drinking a potion of healing instantly recharges _100% of the shielding_ from the Warrior's broken seal.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
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actors.hero.talent.restored_willpower.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding equal to 5% max hp at +1, or 7.5% max hp at +2.
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actors.hero.talent.liquid_willpower.title=liquid willpower
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actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior instantly regains _50% of the shielding_ from his broken seal when drinking or throwing a potion.\n\n_+2:_ The Warrior instantly regains _75% of the shielding_ from his broken seal when drinking or throwing a potion.\n\nThe shield regeneration effect is doubled when using potions of strength, experience, mastery, or divine inspiration.
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actors.hero.talent.liquid_willpower.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding equal to 5% max hp at +1, or 7.5% max hp at +2.
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actors.hero.talent.runic_transference.title=runic transference
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actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _regular glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _regular, powerful, and curse glyphs_ in the same way it transfers an upgrade.
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actors.hero.talent.runic_transference.meta_desc=_If this talent is gained by a different hero_ it will instead help glyphs on your armor resist being removed by scrolls of upgrade. Glyphs will begin to be lost when upgrading from level 6(up from 4) at +1, or level 7(up from 4) at +2. The level where glyphs are guaranteed to be lost is unchanged at +8.
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@@ -692,9 +692,8 @@ actors.hero.talent.backup_barrier.meta_desc=_If this talent is gained by a diffe
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actors.hero.talent.energizing_meal.title=energizing meal
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actors.hero.talent.energizing_meal.desc=_+1:_ Eating food takes the Mage 1 turn and grants him _5 turns of wand recharging_.\n\n_+2:_ Eating food takes the Mage 1 turn and grants him _8 turns of wand recharging_.
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actors.hero.talent.energizing_upgrade.title=energizing upgrade
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actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 4 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 6 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
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actors.hero.talent.energizing_upgrade.meta_desc=_If this talent is gained by a different hero_ it will instead grant 12 turns of wand recharging at +1, or 20 turns at +2.
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actors.hero.talent.inscribed_power.title=inscribed power
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actors.hero.talent.inscribed_power.desc=_+1:_ When the Mage reads a scroll, his next _next 2 wand zaps_ get +2 levels.\n\n_+2:_ When the Mage reads a scroll, his next _next 3 wand zaps_ get +2 levels.\n\nThe number of enhanced wand zaps is doubled when reading a scroll of upgrade, transmutation, enchantment, or metamorphosis.
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actors.hero.talent.wand_preservation.title=wand preservation
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actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand has a _67% chance_ of being returned at +0, otherwise it will be returned as 1 arcane resin.\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand has a _100% chance_ of being returned at +0.\n\nThis talent can preserve wands a maximum of five times, afterward it will always grant 1 arcane resin.
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actors.hero.talent.wand_preservation.meta_desc=_If this talent is gained by a different hero_ it will instead increase the amount of arcane resin gained when putting a wand into an alchemy pot by 1 at +1, or by 2 at +2.
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@@ -755,9 +754,8 @@ actors.hero.talent.protective_shadows.desc=_+1:_ The Rogue gains one shielding _
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actors.hero.talent.mystical_meal.title=mystical meal
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actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the Rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
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actors.hero.talent.mystical_upgrade.title=mystical upgrade
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actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 3 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
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actors.hero.talent.mystical_upgrade.meta_desc=_If this talent is gained by a different hero_ it will instead grant 6 turns of artifact recharging at +1, or 10 turns at +2.
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actors.hero.talent.inscribed_stealth.title=inscribed stealth
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actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll.\n\nThe invisibility duration is doubled when reading a scroll of upgrade, transmutation, enchantment, or metamorphosis.
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actors.hero.talent.wide_search.title=wide search
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actors.hero.talent.wide_search.desc=_+1:_ The Rogue’s search radius is increased from a 5x5 square to a _7x7 circle_.\n\n_+2:_ The Rogue’s search radius is increased from a 5x5 square to a _7x7 square_.
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actors.hero.talent.wide_search.meta_desc=_If this talent is gained by a different hero_ it will instead increase their search radius from a 3x3 square to a 5x5 circle at +1, or a 5x5 square at +2.
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@@ -819,8 +817,8 @@ actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 0-2 armor of barksk
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actors.hero.talent.invigorating_meal.title=invigorating meal
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actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _1 turn of haste_.\n\n_+2:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _2 turns of haste_.
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actors.hero.talent.restored_nature.title=restored nature
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actors.hero.talent.restored_nature.desc=_+1:_ Drinking a potion of healing spawns _up to 5 grass_ around the Huntress, and roots adjacent enemies for _2 turns_.\n\n_+2:_ Drinking a potion of healing spawns _up to 8 grass_ around the Huntress, and roots adjacent enemies for _3 turns_.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
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actors.hero.talent.liquid_nature.title=liquid nature
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actors.hero.talent.liquid_nature.desc=_+1:_ When the Huntress drinks or throws a potion, _up to 4 grass tiles_ sprout in the surrounding area, and adjacent enemies are rooted for _1 turn_.\n\n_+2:_ When the Huntress drinks or throws a potion, _up to 6 grass tiles_ sprout in the surrounding area, and adjacent enemies are rooted for _2 turns_.\n\nThe amount of grass and root duration are doubled when using potions of strength, experience, mastery, or divine inspiration.
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actors.hero.talent.rejuvenating_steps.title=rejuvenating steps
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actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _5 turn cooldown_.\n\nThis talent will produce furrowed grass if passive regeneration effects are disabled or the hero has not gained exp in a long time.
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actors.hero.talent.heightened_senses.title=heightened senses
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@@ -883,8 +881,8 @@ actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a d
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actors.hero.talent.focused_meal.title=focused meal
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actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _1 charge_ on her primary weapon.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1.5 charge_ on her primary weapon.
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actors.hero.talent.focused_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant bonus damage to their next attack equal to their level/3 at +1, or level/2 at +2.
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actors.hero.talent.restored_agility.title=restored agility
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actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
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actors.hero.talent.liquid_agility.title=liquid agility
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actors.hero.talent.liquid_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking or throwing a potion.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking or throwing a potion.\n\nThis evasion bonus lasts for 1 additional turn when using potions of strength, experience, mastery, or divine inspiration.
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actors.hero.talent.weapon_recharging.title=weapon recharging
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actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _6 turns_ when under the effect of wand or artifact recharging buffs.
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actors.hero.talent.weapon_recharging.meta_desc=_If this talent is gained by a different hero_ it will instead cause them to deal +5% melee damage while recharging at +1, or +7.5% melee damage while recharging at +2.
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