v0.3.4: externalized artifacts part 1

This commit is contained in:
Evan Debenham
2016-01-09 05:24:48 -05:00
committed by Evan Debenham
parent 250029c19d
commit 33bef1c6cb
17 changed files with 231 additions and 306 deletions
@@ -26,6 +26,7 @@ import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.plants.Earthroot;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
@@ -39,15 +40,6 @@ import java.util.ArrayList;
public class ChaliceOfBlood extends Artifact {
private static final String TXT_CHALICE = "Chalice of Blood";
private static final String TXT_YES = "Yes, I know what I'm doing";
private static final String TXT_NO = "No, I changed my mind";
private static final String TXT_PRICK =
"Each time you use the chalice it will drain more life energy, "+
"if you are not careful this draining effect can easily kill you.\n\n"+
"Are you sure you want to offer it more life energy?";
{
image = ItemSpriteSheet.ARTIFACT_CHALICE1;
@@ -74,7 +66,10 @@ public class ChaliceOfBlood extends Artifact {
if (damage > hero.HP*0.75) {
GameScene.show(
new WndOptions(TXT_CHALICE, TXT_PRICK, TXT_YES, TXT_NO) {
new WndOptions(Messages.get(this, "name"),
Messages.get(this, "prick_warn"),
Messages.get(this, "yes"),
Messages.get(this, "no")) {
@Override
protected void onSelect(int index) {
if (index == 0)
@@ -102,28 +97,19 @@ public class ChaliceOfBlood extends Artifact {
hero.sprite.operate( hero.pos );
hero.busy();
hero.spend(3f);
GLog.w( Messages.get(this, "onprick") );
if (damage <= 0){
GLog.i("You prick yourself, and your blood drips into the chalice.");
} else if (damage < 25){
GLog.w("You prick yourself and the chalice feeds on you.");
Sample.INSTANCE.play(Assets.SND_CURSED);
hero.sprite.emitter().burst( ShadowParticle.CURSE, 6 );
} else if (damage < 100){
GLog.w("Your life essence drains into the chalice.");
Sample.INSTANCE.play(Assets.SND_CURSED);
hero.sprite.emitter().burst( ShadowParticle.CURSE, 12 );
damage = 1;
} else {
GLog.w("The chalice devours your life energy.");
Sample.INSTANCE.play(Assets.SND_CURSED);
hero.sprite.emitter().burst( ShadowParticle.CURSE, 18 );
hero.sprite.emitter().burst( ShadowParticle.CURSE, 4+(damage/10) );
}
if (damage > 0)
hero.damage(damage, this);
hero.damage(damage, this);
if (!hero.isAlive()) {
Dungeon.fail(Utils.format( ResultDescriptions.ITEM, name ));
GLog.n("The Chalice sucks your life essence dry...");
GLog.n( Messages.get(this, "ondeath") );
} else {
upgrade();
}
@@ -145,32 +131,18 @@ public class ChaliceOfBlood extends Artifact {
@Override
public String desc() {
String desc = "This shining silver chalice is oddly adorned with sharp gems at the rim. ";
if (level() < levelCap)
desc += "The chalice is pulling your attention strangely, you feel like it wants something from you.";
else
desc += "The chalice is full and radiating energy.";
String desc = super.desc();
if (isEquipped (Dungeon.hero)){
desc += "\n\n";
if (cursed)
desc += "The cursed chalice has bound itself to your hand, and is slowly tugging at your life energy.";
desc += Messages.get(this, "desc_cursed");
else if (level() == 0)
desc += "As you hold the chalice, you feel oddly compelled to prick yourself on the sharp gems.";
else if (level() < 3)
desc += "Some of your blood is pooled into the chalice, you can subtly feel the chalice feeding life " +
"energy into you. You still want to cut yourself on the chalice, even though you know it will hurt.";
else if (level() < 7)
desc += "The chalice is about half full of your blood and you can feel it feeding life energy " +
"into you. you still want to hurt yourself, the chalice needs your energy, it's your friend.";
desc += Messages.get(this, "desc_1");
else if (level() < levelCap)
desc += "The chalice is getting pretty full, and the life force it's feeding you is stronger than " +
"ever. You should give it more energy, you need too, your friend needs your energy, it needs " +
"your help. Your friend knows you have limits though, it doesn't want you to die, just bleed.";
desc += Messages.get(this, "desc_2");
else
desc += "The chalice is filled to the brim with your life essence. You can feel the chalice pouring " +
"life energy back into you. It's your best friend. It's happy with you. So happy. " +
"You've done well. So well. You're being rewarded. You don't need to touch the sharp gems anymore.";
desc += Messages.get(this, "desc_3");
}
return desc;