v0.3.4: externalized artifacts part 1
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committed by
Evan Debenham
parent
250029c19d
commit
33bef1c6cb
@@ -56,24 +56,6 @@ import java.util.ArrayList;
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public class LloydsBeacon extends Artifact {
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private static final String TXT_PREVENTING =
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"Strong magic aura of this place prevents you from using the lloyd's beacon!";
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private static final String TXT_CREATURES =
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"Psychic aura of neighbouring creatures doesn't allow you to use the lloyd's beacon at this moment.";
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private static final String TXT_RETURN =
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"The lloyd's beacon is successfully set at your current location, now you can return here anytime.";
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private static final String TXT_INFO =
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"Lloyd's beacon is an intricate magic device, which grants the user control of teleportation magics.\n" +
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"\n" +
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"The beacon can be used to return to a set location, but can also expel bursts of random teleportation " +
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"magic once it has charged from being equipped. This magic can be directed at a target or at the user themselves.";
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private static final String TXT_SET =
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"\n\nThis beacon was set somewhere on the level %d of Pixel Dungeon.";
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public static final float TIME_TO_USE = 1;
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public static final String AC_ZAP = "ZAP";
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@@ -132,13 +114,13 @@ public class LloydsBeacon extends Artifact {
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if (Dungeon.bossLevel()) {
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hero.spend( LloydsBeacon.TIME_TO_USE );
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GLog.w( TXT_PREVENTING );
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GLog.w( Messages.get(this, "preventing") );
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return;
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}
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for (int i=0; i < Level.NEIGHBOURS8.length; i++) {
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if (Actor.findChar( hero.pos + Level.NEIGHBOURS8[i] ) != null) {
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GLog.w( TXT_CREATURES );
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GLog.w( Messages.get(this, "creatures") );
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return;
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}
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}
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@@ -149,8 +131,8 @@ public class LloydsBeacon extends Artifact {
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curUser = hero;
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int chargesToUse = Dungeon.depth > 20 ? 2 : 1;
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if (!isEquipped( hero )) GLog.i("You need to equip the beacon to do that.");
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else if (charge < chargesToUse) GLog.i("Your beacon does not have enough energy right now.");
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if (!isEquipped( hero )) GLog.i( Messages.get(Artifact.class, "need_to_equip") );
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else if (charge < chargesToUse) GLog.i( Messages.get(this, "no_charge") );
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else {
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GameScene.selectCell(zapper);
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}
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@@ -166,7 +148,7 @@ public class LloydsBeacon extends Artifact {
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hero.sprite.operate( hero.pos );
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Sample.INSTANCE.play( Assets.SND_BEACON );
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GLog.i( TXT_RETURN );
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GLog.i( Messages.get(this, "return") );
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} else if (action == AC_RETURN) {
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@@ -243,7 +225,7 @@ public class LloydsBeacon extends Artifact {
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} else if (ch.properties().contains(Char.Property.IMMOVABLE)) {
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GLog.w("The teleportation magic fails.");
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GLog.w( Messages.get(this, "tele_fail") );
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} else {
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@@ -266,7 +248,7 @@ public class LloydsBeacon extends Artifact {
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@Override
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public String prompt() {
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return "Choose a location to zap.";
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return Messages.get(this, "prompt");
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}
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};
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@@ -277,14 +259,19 @@ public class LloydsBeacon extends Artifact {
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@Override
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public Item upgrade() {
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if (level() == levelCap) return this;
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chargeCap ++;
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GLog.p( Messages.get(this, "levelup") );
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return super.upgrade();
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}
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@Override
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public String desc() {
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return TXT_INFO + (returnDepth == -1 ? "" : Utils.format( TXT_SET, returnDepth ) );
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String desc = super.desc();
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if (returnDepth != -1){
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desc += "\n\n" + Messages.get(this, "desc_set", returnDepth);
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}
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return desc;
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}
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public void reset() {
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