v2.4.0: added an ENTRANCE_SP terrain type
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Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |
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Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 19 KiB |
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Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 19 KiB |
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Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |
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Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 15 KiB |
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Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 23 KiB |
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
@@ -58,7 +58,8 @@ public class Dewdrop extends Item {
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} else {
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int terr = Dungeon.level.map[pos];
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if (!consumeDew(1, hero, terr == Terrain.ENTRANCE|| terr == Terrain.EXIT || terr == Terrain.UNLOCKED_EXIT)){
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if (!consumeDew(1, hero, terr == Terrain.ENTRANCE || terr == Terrain.ENTRANCE_SP
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|| terr == Terrain.EXIT || terr == Terrain.UNLOCKED_EXIT)){
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return false;
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}
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@@ -426,6 +426,7 @@ public class CavesBossLevel extends Level {
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case Terrain.WATER:
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return super.tileDesc( tile ) + "\n\n" + Messages.get(CavesBossLevel.class, "water_desc");
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case Terrain.ENTRANCE:
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case Terrain.ENTRANCE_SP:
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return Messages.get(CavesLevel.class, "entrance_desc");
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case Terrain.EXIT:
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//city exit is used
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@@ -210,6 +210,7 @@ public class CavesLevel extends RegularLevel {
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public String tileDesc( int tile ) {
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switch (tile) {
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case Terrain.ENTRANCE:
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case Terrain.ENTRANCE_SP:
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return Messages.get(CavesLevel.class, "entrance_desc");
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case Terrain.EXIT:
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return Messages.get(CavesLevel.class, "exit_desc");
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@@ -388,6 +388,7 @@ public class CityBossLevel extends Level {
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public String tileDesc(int tile) {
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switch (tile) {
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case Terrain.ENTRANCE:
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case Terrain.ENTRANCE_SP:
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return Messages.get(CityLevel.class, "entrance_desc");
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case Terrain.EXIT:
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return Messages.get(CityLevel.class, "exit_desc");
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@@ -145,6 +145,7 @@ public class CityLevel extends RegularLevel {
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public String tileDesc(int tile) {
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switch (tile) {
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case Terrain.ENTRANCE:
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case Terrain.ENTRANCE_SP:
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return Messages.get(CityLevel.class, "entrance_desc");
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case Terrain.EXIT:
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return Messages.get(CityLevel.class, "exit_desc");
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@@ -167,6 +167,7 @@ public class LastShopLevel extends RegularLevel {
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public String tileDesc(int tile) {
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switch (tile) {
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case Terrain.ENTRANCE:
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case Terrain.ENTRANCE_SP:
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return Messages.get(CityLevel.class, "entrance_desc");
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case Terrain.EXIT:
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return Messages.get(CityLevel.class, "exit_desc");
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@@ -1493,6 +1493,7 @@ public abstract class Level implements Bundlable {
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case Terrain.OPEN_DOOR:
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return Messages.get(Level.class, "open_door_name");
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case Terrain.ENTRANCE:
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case Terrain.ENTRANCE_SP:
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return Messages.get(Level.class, "entrace_name");
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case Terrain.EXIT:
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return Messages.get(Level.class, "exit_name");
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@@ -1540,6 +1541,7 @@ public abstract class Level implements Bundlable {
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case Terrain.WATER:
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return Messages.get(Level.class, "water_desc");
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case Terrain.ENTRANCE:
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case Terrain.ENTRANCE_SP:
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return Messages.get(Level.class, "entrance_desc");
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case Terrain.EXIT:
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case Terrain.UNLOCKED_EXIT:
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@@ -31,6 +31,7 @@ public class Terrain {
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public static final int DOOR = 5;
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public static final int OPEN_DOOR = 6;
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public static final int ENTRANCE = 7;
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public static final int ENTRANCE_SP = 37;
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public static final int EXIT = 8;
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public static final int EMBERS = 9;
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public static final int LOCKED_DOOR = 10;
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@@ -85,7 +86,8 @@ public class Terrain {
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flags[WALL] = LOS_BLOCKING | SOLID;
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flags[DOOR] = PASSABLE | LOS_BLOCKING | FLAMABLE | SOLID;
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flags[OPEN_DOOR] = PASSABLE | FLAMABLE;
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flags[ENTRANCE] = PASSABLE/* | SOLID*/;
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flags[ENTRANCE] = PASSABLE;
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flags[ENTRANCE_SP] = flags[ENTRANCE];
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flags[EXIT] = PASSABLE;
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flags[EMBERS] = PASSABLE;
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flags[LOCKED_DOOR] = LOS_BLOCKING | SOLID;
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@@ -45,7 +45,7 @@ public class CircleBasinEntranceRoom extends CircleBasinRoom {
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super.paint(level);
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int entrance = level.pointToCell(center());
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Painter.set( level, entrance, Terrain.ENTRANCE );
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Painter.set( level, entrance, Terrain.ENTRANCE_SP );
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level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_ENTRANCE));
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}
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@@ -46,7 +46,7 @@ public class HallwayEntranceRoom extends HallwayRoom {
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break;
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}
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}
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Painter.set( level, entrance, Terrain.ENTRANCE );
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Painter.set( level, entrance, Terrain.ENTRANCE_SP );
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level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_ENTRANCE));
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}
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@@ -68,6 +68,8 @@ public class DungeonTileSheet {
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public static final int EMPTY_WELL = GROUND +19;
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public static final int PEDESTAL = GROUND +20;
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public static final int ENTRANCE_SP = GROUND +22;
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public static final int CHASM = xy(9, 2); //8 slots
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//chasm stitching visuals...
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public static final int CHASM_FLOOR = CHASM+1;
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@@ -394,6 +396,7 @@ public class DungeonTileSheet {
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directVisuals.put(Terrain.EMBERS, EMBERS);
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directVisuals.put(Terrain.PEDESTAL, PEDESTAL);
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directVisuals.put(Terrain.EMPTY_SP, FLOOR_SP);
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directVisuals.put(Terrain.ENTRANCE_SP, ENTRANCE_SP);
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directVisuals.put(Terrain.SECRET_TRAP, directVisuals.get(Terrain.EMPTY));
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directVisuals.put(Terrain.TRAP, directVisuals.get(Terrain.EMPTY));
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