v0.3.5: added support for longer reach weapons

This commit is contained in:
Evan Debenham
2016-03-04 23:48:34 -05:00
parent b03e40f46a
commit 346b4b78e6
5 changed files with 22 additions and 9 deletions
@@ -20,6 +20,7 @@
*/
package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
public class Spear extends MeleeWeapon {
@@ -27,7 +28,12 @@ public class Spear extends MeleeWeapon {
{
image = ItemSpriteSheet.SPEAR;
}
@Override
public int reachFactor(Hero hero) {
return 2;
}
public Spear() {
super( 2, 1f, 1.5f );
}