V0.2.1 : Added particle effects to Goo
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package com.shatteredpixel.shatteredpixeldungeon.actors.blobs;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Roots;
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import com.shatteredpixel.shatteredpixeldungeon.effects.BlobEmitter;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.FlameParticle;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.GooWarnParticle;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.WindParticle;
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/**
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* Created by Evan on 29/09/2014.
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*/
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public class GooWarn extends Blob {
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//cosmetic blob, used to warn noobs that goo's pump up should, infact, be avoided.
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protected int pos;
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@Override
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protected void evolve() {
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for (int i=0; i < LENGTH; i++) {
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int offv = cur[i] > 0 ? cur[i] - 1 : 0;
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off[i] = offv;
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if (offv > 0) {
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volume += offv;
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}
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}
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}
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public void seed( int cell, int amount ) {
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int diff = amount - cur[cell];
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if (diff > 0) {
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cur[cell] = amount;
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volume += diff;
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}
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}
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@Override
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public void use( BlobEmitter emitter ) {
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super.use( emitter );
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emitter.start(GooWarnParticle.FACTORY, 0.2f, 0 );
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}
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@Override
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public String tileDesc() {
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return "Dark energy is building here!";
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}
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}
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