V0.2.1 : Added particle effects to Goo
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@@ -38,8 +38,7 @@ public class WindParticle extends PixelParticle {
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private static float angle = Random.Float( PointF.PI * 2 );
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private static PointF speed = new PointF().polar( angle, 5 );
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private float size;
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public WindParticle() {
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super();
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