v0.9.4: added new music!
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@@ -110,9 +110,11 @@ public class Assets {
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}
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public static class Music {
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public static final String GAME = "music/game.ogg";
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public static final String SURFACE = "music/surface.ogg";
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public static final String THEME = "music/theme.ogg";
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public static final String THEME_1 = "music/theme_1.ogg";
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public static final String THEME_2 = "music/theme_2.ogg";
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public static final String SEWERS_1 = "music/sewers_1.ogg";
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public static final String SEWERS_2 = "music/sewers_2.ogg";
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}
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public static class Sounds {
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@@ -40,7 +40,10 @@ public class BadgesScene extends PixelScene {
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super.create();
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Music.INSTANCE.play( Assets.Music.THEME, true );
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Music.INSTANCE.playTracks(
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new String[]{Assets.Music.THEME_1, Assets.Music.THEME_2},
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new float[]{1, 1},
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false);
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uiCamera.visible = false;
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+4
-1
@@ -56,7 +56,10 @@ public class ChangesScene extends PixelScene {
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public void create() {
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super.create();
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Music.INSTANCE.play( Assets.Music.THEME, true );
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Music.INSTANCE.playTracks(
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new String[]{Assets.Music.THEME_1, Assets.Music.THEME_2},
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new float[]{1, 1},
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false);
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int w = Camera.main.width;
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int h = Camera.main.height;
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@@ -180,7 +180,10 @@ public class GameScene extends PixelScene {
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return;
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}
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Music.INSTANCE.play( Assets.Music.GAME, true );
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Music.INSTANCE.playTracks(
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new String[]{Assets.Music.SEWERS_1, Assets.Music.SEWERS_2, Assets.Music.SEWERS_2},
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new float[]{1, 1, 0.5f},
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false);
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SPDSettings.lastClass(Dungeon.hero.heroClass.ordinal());
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+4
-1
@@ -59,7 +59,10 @@ public class RankingsScene extends PixelScene {
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super.create();
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Music.INSTANCE.play( Assets.Music.THEME, true );
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Music.INSTANCE.playTracks(
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new String[]{Assets.Music.THEME_1, Assets.Music.THEME_2},
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new float[]{1, 1},
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false);
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uiCamera.visible = false;
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+4
-1
@@ -85,7 +85,10 @@ public class SurfaceScene extends PixelScene {
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super.create();
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Music.INSTANCE.play( Assets.Music.SURFACE, true );
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Music.INSTANCE.playTracks(
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new String[]{Assets.Music.THEME_2, Assets.Music.THEME_1},
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new float[]{1, 1},
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false);
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uiCamera.visible = false;
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@@ -58,7 +58,10 @@ public class TitleScene extends PixelScene {
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super.create();
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Music.INSTANCE.play( Assets.Music.THEME, true );
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Music.INSTANCE.playTracks(
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new String[]{Assets.Music.THEME_1, Assets.Music.THEME_2},
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new float[]{1, 1},
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false);
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uiCamera.visible = false;
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@@ -58,6 +58,11 @@ public class WelcomeScene extends PixelScene {
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return;
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}
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Music.INSTANCE.playTracks(
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new String[]{Assets.Music.THEME_1, Assets.Music.THEME_2},
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new float[]{1, 1},
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false);
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uiCamera.visible = false;
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int w = Camera.main.width;
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