v3.3.0: polish to skeleton key mechanics and visuals

This commit is contained in:
Evan Debenham
2025-11-20 16:40:24 -05:00
parent 6563b05196
commit 34a98a6b6b
4 changed files with 215 additions and 57 deletions

View File

@@ -429,6 +429,7 @@ items.artifacts.skeletonkey.ac_insert=INSERT
items.artifacts.skeletonkey.cursed=You can't use a cursed skeleton key.
items.artifacts.skeletonkey.prompt=Choose a target
items.artifacts.skeletonkey.invalid_target=There's nothing to lock or unlock there.
items.artifacts.skeletonkey.lock_no_space=You can't lock a character inside of a door!
items.artifacts.skeletonkey.iron_charges=Opening a regular lock requires 1 charge.
items.artifacts.skeletonkey.gold_charges=Opening a gold lock requires 2 charges.
items.artifacts.skeletonkey.lock_charges=Locking a door requires 2 charges.
@@ -438,9 +439,11 @@ items.artifacts.skeletonkey.wont_open=The key refuses to fit into this lock for
items.artifacts.skeletonkey.locked_with_key=That door was locked by your skeleton key.
items.artifacts.skeletonkey.force_lock=The lock has weakened without your skeleton key. You manage to force it open.
items.artifacts.skeletonkey.discard=You discard your excess keys.
items.artifacts.skeletonkey.levelup=Your skeleton key grows stronger!
items.artifacts.skeletonkey.desc=An important-looking key with a head shaped like a skull. Its teeth seem to be different every time you look at them.
items.artifacts.skeletonkey.desc_worn=This magical key seems to gain power as you explore the dungeon and open more locks.\n\nThe key can be inserted into any of the dungeon's locks to either open or close them. This includes most special locks and doors that were never locked previously. The key can even be used on empty space in a cardinal or diagonal direction to 'lock' the air in front of you, creating a temporary solid wall. Locking will push away enemies if there is space to do so.
items.artifacts.skeletonkey.desc_worn=This magical key seems to gain power as you use it instead of the dungeon's regular keys. It can be inserted into almost any of the dungeon's locks to either open or close them, including doors that were never locked previously.\n\nThe key can even be used on empty space in a cardinal or diagonal direction to 'lock' the air in front of you, creating a 3 tile wide solid wall that lasts for 10 turns. Locking will push away enemies if there is space to do so.
items.artifacts.skeletonkey.desc_cursed=The cursed key seems to be actively avoiding fitting into any lock, and is even making it difficult (but not impossible) for you to use your other keys.
items.artifacts.skeletonkey$keywall.desc=A temporary magical wall has been placed here by the skeleton key.
items.artifacts.talismanofforesight.name=talisman of foresight
items.artifacts.talismanofforesight.ac_scry=SCRY