v0.2.4: potions of liquid flame now work in a 3x3 grid instead of 1x1, all potions now put out flames at the tile they are thrown.
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@@ -20,6 +20,11 @@ package com.shatteredpixel.shatteredpixeldungeon.items.potions;
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import java.util.ArrayList;
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import java.util.HashSet;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Fire;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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@@ -190,7 +195,7 @@ public class Potion extends Item {
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hero.spend( TIME_TO_DRINK );
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hero.busy();
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onThrow( hero.pos );
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apply( hero );
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Sample.INSTANCE.play( Assets.SND_DRINK );
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@@ -199,11 +204,7 @@ public class Potion extends Item {
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@Override
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protected void onThrow( int cell ) {
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if (Dungeon.hero.pos == cell) {
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apply( Dungeon.hero );
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} else if (Dungeon.level.map[cell] == Terrain.WELL || Level.pit[cell]) {
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if (Dungeon.level.map[cell] == Terrain.WELL || Level.pit[cell]) {
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super.onThrow( cell );
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@@ -291,10 +292,18 @@ public class Potion extends Item {
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return handler.known().size() == potions.length;
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}
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protected void splash( int cell ) {
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protected void splash( int cell ) {
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final int color = ItemSprite.pick( image, 8, 10 );
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Splash.at( cell, color, 5 );
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}
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Fire fire = (Fire)Dungeon.level.blobs.get( Fire.class );
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if (fire != null)
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fire.clear( cell );
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Char ch = Actor.findChar(cell);
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if (ch != null)
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Buff.detach( ch, Burning.class );
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}
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@Override
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public int price() {
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