v3.0.0: Cleric T1 buffs:
- holy tome recharge speed +33% - searing light dmg +1 - shield of light adjusted, +2 now gives more armor, not more duration
This commit is contained in:
@@ -636,7 +636,7 @@ actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recentl
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actors.hero.spells.shieldoflight.name=shield of light
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actors.hero.spells.shieldoflight.name=shield of light
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actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target.
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actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target.
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actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by 2-4 for %d turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously.
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actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 4 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously.
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actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light
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actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light
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actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s
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actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s
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@@ -1086,9 +1086,9 @@ actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to g
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actors.hero.talent.holy_intuition.title=holy intuition
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actors.hero.talent.holy_intuition.title=holy intuition
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actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._
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actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._
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actors.hero.talent.searing_light.title=searing light
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actors.hero.talent.searing_light.title=searing light
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actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._
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actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+4 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+6 damage._
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actors.hero.talent.shield_of_light.title=shield of light
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actors.hero.talent.shield_of_light.title=shield of light
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actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _4 turns_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _6 turns_ at the cost of 1 charge.
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actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 4 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 4 turns at the cost of 1 charge.
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actors.hero.talent.enlightening_meal.title=Enlightening Meal
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actors.hero.talent.enlightening_meal.title=Enlightening Meal
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actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome.
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actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome.
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@@ -404,7 +404,7 @@ public abstract class Char extends Actor {
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if (enemy.buff(GuidingLight.Illuminated.class) != null){
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if (enemy.buff(GuidingLight.Illuminated.class) != null){
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enemy.buff(GuidingLight.Illuminated.class).detach();
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enemy.buff(GuidingLight.Illuminated.class).detach();
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if (this == Dungeon.hero && Dungeon.hero.hasTalent(Talent.SEARING_LIGHT)){
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if (this == Dungeon.hero && Dungeon.hero.hasTalent(Talent.SEARING_LIGHT)){
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dmg += 1 + 2*Dungeon.hero.pointsInTalent(Talent.SEARING_LIGHT);
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dmg += 2 + 2*Dungeon.hero.pointsInTalent(Talent.SEARING_LIGHT);
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}
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}
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if (this != Dungeon.hero && Dungeon.hero.subClass == HeroSubClass.PRIEST){
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if (this != Dungeon.hero && Dungeon.hero.subClass == HeroSubClass.PRIEST){
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enemy.damage(10, GuidingLight.INSTANCE);
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enemy.damage(10, GuidingLight.INSTANCE);
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@@ -666,7 +666,8 @@ public abstract class Char extends Actor {
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ShieldOfLight.ShieldOfLightTracker shield = buff( ShieldOfLight.ShieldOfLightTracker.class);
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ShieldOfLight.ShieldOfLightTracker shield = buff( ShieldOfLight.ShieldOfLightTracker.class);
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if (shield != null && shield.object == enemy.id()){
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if (shield != null && shield.object == enemy.id()){
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damage -= Random.NormalIntRange(2, 4);
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int min = 1 + Dungeon.hero.pointsInTalent(Talent.SHIELD_OF_LIGHT);
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damage -= Random.NormalIntRange(min, 2*min);
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damage = Math.max(damage, 0);
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damage = Math.max(damage, 0);
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}
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}
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@@ -70,7 +70,7 @@ public class ShieldOfLight extends TargetedClericSpell {
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hero.sprite.operate(hero.pos);
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hero.sprite.operate(hero.pos);
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//1 turn less as the casting is instant
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//1 turn less as the casting is instant
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Buff.prolong( hero, ShieldOfLightTracker.class, 1f + 2f*hero.pointsInTalent(Talent.SHIELD_OF_LIGHT)).object = ch.id();
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Buff.prolong( hero, ShieldOfLightTracker.class, 3f).object = ch.id();
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hero.busy();
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hero.busy();
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hero.sprite.operate(hero.pos);
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hero.sprite.operate(hero.pos);
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@@ -82,13 +82,17 @@ public class ShieldOfLight extends TargetedClericSpell {
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@Override
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@Override
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public String desc() {
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public String desc() {
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return Messages.get(this, "desc", 2+2*Dungeon.hero.pointsInTalent(Talent.SHIELD_OF_LIGHT)) + "\n\n" + Messages.get(this, "charge_cost", (int)chargeUse(Dungeon.hero));
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int min = 1 + Dungeon.hero.pointsInTalent(Talent.SHIELD_OF_LIGHT);
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int max = 2*min;
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return Messages.get(this, "desc", min, max) + "\n\n" + Messages.get(this, "charge_cost", (int)chargeUse(Dungeon.hero));
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}
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}
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public static class ShieldOfLightTracker extends FlavourBuff {
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public static class ShieldOfLightTracker extends FlavourBuff {
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public int object = 0;
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public int object = 0;
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private static final float DURATION = 4;
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{
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{
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type = buffType.POSITIVE;
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type = buffType.POSITIVE;
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}
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}
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@@ -100,8 +104,7 @@ public class ShieldOfLight extends TargetedClericSpell {
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@Override
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@Override
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public float iconFadePercent() {
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public float iconFadePercent() {
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float duration = 2f + 2f* Dungeon.hero.pointsInTalent(Talent.SHIELD_OF_LIGHT);
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return Math.max(0, (DURATION - visualcooldown()) / DURATION);
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return Math.max(0, (duration - visualcooldown()) / duration);
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}
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}
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private static final String OBJECT = "object";
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private static final String OBJECT = "object";
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@@ -286,7 +286,7 @@ public class HolyTome extends Artifact {
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if (Regeneration.regenOn()) {
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if (Regeneration.regenOn()) {
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float missing = (chargeCap - charge);
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float missing = (chargeCap - charge);
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if (level() > 7) missing += 5*(level() - 7)/3f;
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if (level() > 7) missing += 5*(level() - 7)/3f;
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float turnsToCharge = (60 - missing);
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float turnsToCharge = (45 - missing);
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turnsToCharge /= RingOfEnergy.artifactChargeMultiplier(target);
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turnsToCharge /= RingOfEnergy.artifactChargeMultiplier(target);
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float chargeToGain = (1f / turnsToCharge);
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float chargeToGain = (1f / turnsToCharge);
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if (!isEquipped(Dungeon.hero)){
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if (!isEquipped(Dungeon.hero)){
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