Merging 1.9.1 source: item changes

This commit is contained in:
Evan Debenham
2015-11-11 02:01:25 -05:00
parent bc1e3ee17a
commit 366dce1610
86 changed files with 409 additions and 352 deletions
@@ -47,7 +47,6 @@ public class SandalsOfNature extends Artifact {
name = "Sandals of Nature";
image = ItemSpriteSheet.ARTIFACT_SANDALS;
level = 0;
levelCap = 3;
charge = 0;
@@ -69,7 +68,7 @@ public class SandalsOfNature extends Artifact {
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions( hero );
if (isEquipped( hero ) && level < 3 && !cursed)
if (isEquipped( hero ) && level() < 3 && !cursed)
actions.add(AC_FEED);
if (isEquipped( hero ) && charge > 0)
actions.add(AC_ROOT);
@@ -81,7 +80,7 @@ public class SandalsOfNature extends Artifact {
super.execute(hero, action);
if (action.equals(AC_FEED)){
GameScene.selectItem(itemSelector, mode, inventoryTitle);
} else if (action.equals(AC_ROOT) && level > 0){
} else if (action.equals(AC_ROOT) && level() > 0){
if (!isEquipped( hero )) GLog.i("You need to equip them to do that.");
else if (charge == 0) GLog.i("They have no energy right now.");
@@ -104,13 +103,13 @@ public class SandalsOfNature extends Artifact {
@Override
public String desc() {
String desc = "";
if (level == 0)
if (level() == 0)
desc += "What initially seem like sandals made of twine are actually two plants! The footwear moves ever " +
"so slightly when being held. They seem very weak and pale, perhaps they need to be given nutrients?";
else if (level == 1)
else if (level() == 1)
desc += "The footwear has grown and now more closely resemble two tailored shoes. They seem to match the " +
"contours of your feet exactly. Some colour has returned to them, perhaps they can still grow further?";
else if (level == 2)
else if (level() == 2)
desc += "The plants have grown again and now resembles a pair of solid tall boots. They appear to be made" +
" of solid bark more than vine now, yet are still very flexible. The plants seem to have " +
"regained their strength, but perhaps they can still grow further";
@@ -121,15 +120,15 @@ public class SandalsOfNature extends Artifact {
if ( isEquipped ( Dungeon.hero ) ){
desc += "\n\n";
if (level == 0) {
if (level() == 0) {
if (!cursed)
desc += "The sandals wrap snugly around your feet, they seem happy to be worn.";
else
desc += "The cursed sandals wrap tightly around your feet.";
}
else if (level == 1)
else if (level() == 1)
desc += "The shoes fit on loosely but quickly tighten to make a perfect fit.";
else if (level == 2)
else if (level() == 2)
desc += "The boots fit snugly and add a nice heft to your step.";
else
desc += "The greaves are thick and weighty, but very easy to move in, as if they are moving with you.";
@@ -139,7 +138,7 @@ public class SandalsOfNature extends Artifact {
else
desc += " They are blocking any attunement with nature.";
if (level > 0)
if (level() > 0)
desc += "\n\nThe footwear has gained the ability to form up into a sort of immobile natural armour, " +
"but will need to charge up for it.";
}
@@ -159,15 +158,15 @@ public class SandalsOfNature extends Artifact {
@Override
public Item upgrade() {
if (level < 0)
if (level() < 0)
image = ItemSpriteSheet.ARTIFACT_SANDALS;
else if (level == 0)
else if (level() == 0)
image = ItemSpriteSheet.ARTIFACT_SHOES;
else if (level == 1)
else if (level() == 1)
image = ItemSpriteSheet.ARTIFACT_BOOTS;
else if (level >= 2)
else if (level() >= 2)
image = ItemSpriteSheet.ARTIFACT_GREAVES;
name = NAMES[level+1];
name = NAMES[level()+1];
return super.upgrade();
}
@@ -194,7 +193,7 @@ public class SandalsOfNature extends Artifact {
public void charge() {
if (charge < target.HT){
//gain 1+(1*level)% of the difference between current charge and max HP.
charge+= (Math.round( (target.HT-charge) * (.01+ level*0.01) ));
charge+= (Math.round( (target.HT-charge) * (.01+ level()*0.01) ));
updateQuickslot();
}
}
@@ -214,11 +213,11 @@ public class SandalsOfNature extends Artifact {
Sample.INSTANCE.play( Assets.SND_PLANT );
hero.busy();
hero.spend( 2f );
if (seeds.size() >= 5+(level*2)){
if (seeds.size() >= 5+(level()*2)){
seeds.clear();
upgrade();
if (level >= 1 && level <= 3) {
GLog.p("Your " + NAMES[level-1] + " surge in size, they are now " + NAMES[level] + "!");
if (level() >= 1 && level() <= 3) {
GLog.p("Your " + NAMES[level()-1] + " surge in size, they are now " + NAMES[level()] + "!");
}
} else {