Merging 1.9.1 source: item changes
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@@ -55,11 +55,7 @@ public abstract class Wand extends Item {
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private static final int USAGES_TO_KNOW = 20;
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public static final String AC_ZAP = "ZAP";
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private static final String TXT_WOOD = "This thin %s wand is warm to the touch. Who knows what it will do when used?";
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private static final String TXT_DAMAGE = "When this wand is used as a melee weapon, its average damage is %d points per hit.";
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private static final String TXT_WEAPON = "You can use this wand as a melee weapon.";
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private static final String TXT_FIZZLES = "your wand fizzles; it must not have enough charge.";
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private static final String TXT_SELF_TARGET = "You can't target yourself";
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@@ -78,7 +74,6 @@ public abstract class Wand extends Item {
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protected int usagesToKnow = USAGES_TO_KNOW;
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protected int collisionProperties = Ballistica.MAGIC_BOLT;
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{
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defaultAction = AC_ZAP;
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@@ -139,7 +134,7 @@ public abstract class Wand extends Item {
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protected void processSoulMark(Char target, int chargesUsed){
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if (target != Dungeon.hero &&
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Dungeon.hero.subClass == HeroSubClass.WARLOCK &&
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Random.Float() < .15f + (level*chargesUsed*0.03f)){
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Random.Float() < .15f + (level()*chargesUsed*0.03f)){
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SoulMark.prolong(target, SoulMark.class, SoulMark.DURATION);
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}
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}
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@@ -156,13 +151,9 @@ public abstract class Wand extends Item {
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}
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}
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public int level() {
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if (charger != null) {
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Magic magic = charger.target.buff( Magic.class );
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return magic == null ? level : Math.max( level + magic.level, 0 );
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} else {
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return level;
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}
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public void level( int value) {
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super.level( value );
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updateLevel();
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}
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@Override
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@@ -233,7 +224,7 @@ public abstract class Wand extends Item {
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}
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public void updateLevel() {
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maxCharges = Math.min( initialCharges() + level, 10 );
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maxCharges = Math.min( initialCharges() + level(), 10 );
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curCharges = Math.min( curCharges, maxCharges );
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}
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@@ -299,10 +290,10 @@ public abstract class Wand extends Item {
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price /= 2;
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}
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if (levelKnown) {
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if (level > 0) {
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price *= (level + 1);
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} else if (level < 0) {
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price /= (1 - level);
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if (level() > 0) {
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price *= (level() + 1);
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} else if (level() < 0) {
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price /= (1 - level());
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}
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}
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if (price < 1) {
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