v0.3.4: externalized all remaining level strings

This commit is contained in:
Evan Debenham
2015-12-30 16:22:00 -05:00
committed by Evan Debenham
parent df293c01e8
commit 36cfd31fde
14 changed files with 392 additions and 292 deletions
@@ -21,6 +21,7 @@
package com.shatteredpixel.shatteredpixeldungeon.levels;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.*;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.watabou.noosa.Game;
import com.watabou.noosa.Group;
import com.watabou.noosa.particles.PixelParticle;
@@ -205,32 +206,32 @@ public class CavesLevel extends RegularLevel {
@Override
public String tileName( int tile ) {
switch (tile) {
case Terrain.GRASS:
return "Fluorescent moss";
case Terrain.HIGH_GRASS:
return "Fluorescent mushrooms";
case Terrain.WATER:
return "Freezing cold water.";
default:
return super.tileName( tile );
case Terrain.GRASS:
return Messages.get(CavesLevel.class, "grass_name");
case Terrain.HIGH_GRASS:
return Messages.get(CavesLevel.class, "high_grass_name");
case Terrain.WATER:
return Messages.get(CavesLevel.class, "water_name");
default:
return super.tileName( tile );
}
}
@Override
public String tileDesc( int tile ) {
switch (tile) {
case Terrain.ENTRANCE:
return "The ladder leads up to the upper depth.";
case Terrain.EXIT:
return "The ladder leads down to the lower depth.";
case Terrain.HIGH_GRASS:
return "Huge mushrooms block the view.";
case Terrain.WALL_DECO:
return "A vein of some ore is visible on the wall. Gold?";
case Terrain.BOOKSHELF:
return "Who would need a bookshelf in a cave?";
default:
return super.tileDesc( tile );
case Terrain.ENTRANCE:
return Messages.get(CavesLevel.class, "entrance_desc");
case Terrain.EXIT:
return Messages.get(CavesLevel.class, "exit_desc");
case Terrain.HIGH_GRASS:
return Messages.get(CavesLevel.class, "high_grass_desc");
case Terrain.WALL_DECO:
return Messages.get(CavesLevel.class, "wall_deco_desc");
case Terrain.BOOKSHELF:
return Messages.get(CavesLevel.class, "bookshelf_desc");
default:
return super.tileDesc( tile );
}
}