v2.2.0: improved levelgen consistency when debugging
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+18
@@ -343,6 +343,24 @@ public class InterlevelScene extends PixelScene {
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Dungeon.init();
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Dungeon.init();
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GameLog.wipe();
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GameLog.wipe();
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//When debugging, we may start a game at a later depth to quickly test something
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// if this happens, the games quickly generates all prior levels on branch 0 first,
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// which ensures levelgen consistency with a regular game that was played to that depth.
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if (DeviceCompat.isDebug()){
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int trueDepth = Dungeon.depth;
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int trueBranch = Dungeon.branch;
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for (int i = 1; i < trueDepth + (trueBranch == 0 ? 0 : 1); i++){
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if (!Dungeon.levelHasBeenGenerated(i, 0)){
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Dungeon.depth = i;
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Dungeon.branch = 0;
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Dungeon.level = Dungeon.newLevel();
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Dungeon.saveLevel(GamesInProgress.curSlot);
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}
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}
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Dungeon.depth = trueDepth;
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Dungeon.branch = trueBranch;
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}
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Level level = Dungeon.newLevel();
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Level level = Dungeon.newLevel();
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Dungeon.switchLevel( level, -1 );
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Dungeon.switchLevel( level, -1 );
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} else {
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} else {
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