Converted ShatteredPD to Build from Gradle

Major Changes:
- Shattered now builds effortlessly either from gradle CLI or android studio
- Much better dependency management through gradle (although it's not really used atm)
- Separate PD-classes repo is now SPD-classes module within main repo
This commit is contained in:
Evan Debenham
2016-08-13 02:11:29 -04:00
parent 188523b2a5
commit 36e44340a8
954 changed files with 8530 additions and 14 deletions

View File

@@ -0,0 +1,86 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.watabou.glscripts;
import java.util.HashMap;
import com.watabou.glwrap.Program;
import com.watabou.glwrap.Shader;
public class Script extends Program {
private static final HashMap<Class<? extends Script>,Script> all =
new HashMap<Class<? extends Script>, Script>();
private static Script curScript = null;
private static Class<? extends Script> curScriptClass = null;
@SuppressWarnings("unchecked")
public static<T extends Script> T use( Class<T> c ) {
if (c != curScriptClass) {
Script script = all.get( c );
if (script == null) {
try {
script = c.newInstance();
} catch (Exception e) {
e.printStackTrace();
}
all.put( c, script );
}
if (curScript != null) {
curScript.unuse();
}
curScript = script;
curScriptClass = c;
curScript.use();
}
return (T)curScript;
}
public static void reset() {
for (Script script:all.values()) {
script.delete();
}
all.clear();
curScript = null;
curScriptClass = null;
}
public void compile( String src ) {
String[] srcShaders = src.split( "//\n" );
attach( Shader.createCompiled( Shader.VERTEX, srcShaders[0] ) );
attach( Shader.createCompiled( Shader.FRAGMENT, srcShaders[1] ) );
link();
}
public void unuse() {
}
}