Converted ShatteredPD to Build from Gradle
Major Changes: - Shattered now builds effortlessly either from gradle CLI or android studio - Much better dependency management through gradle (although it's not really used atm) - Separate PD-classes repo is now SPD-classes module within main repo
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86
SPD-classes/src/main/java/com/watabou/glscripts/Script.java
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86
SPD-classes/src/main/java/com/watabou/glscripts/Script.java
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2016 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.watabou.glscripts;
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import java.util.HashMap;
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import com.watabou.glwrap.Program;
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import com.watabou.glwrap.Shader;
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public class Script extends Program {
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private static final HashMap<Class<? extends Script>,Script> all =
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new HashMap<Class<? extends Script>, Script>();
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private static Script curScript = null;
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private static Class<? extends Script> curScriptClass = null;
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@SuppressWarnings("unchecked")
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public static<T extends Script> T use( Class<T> c ) {
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if (c != curScriptClass) {
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Script script = all.get( c );
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if (script == null) {
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try {
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script = c.newInstance();
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} catch (Exception e) {
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e.printStackTrace();
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}
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all.put( c, script );
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}
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if (curScript != null) {
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curScript.unuse();
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}
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curScript = script;
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curScriptClass = c;
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curScript.use();
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}
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return (T)curScript;
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}
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public static void reset() {
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for (Script script:all.values()) {
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script.delete();
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}
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all.clear();
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curScript = null;
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curScriptClass = null;
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}
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public void compile( String src ) {
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String[] srcShaders = src.split( "//\n" );
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attach( Shader.createCompiled( Shader.VERTEX, srcShaders[0] ) );
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attach( Shader.createCompiled( Shader.FRAGMENT, srcShaders[1] ) );
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link();
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}
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public void unuse() {
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}
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}
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