Converted ShatteredPD to Build from Gradle

Major Changes:
- Shattered now builds effortlessly either from gradle CLI or android studio
- Much better dependency management through gradle (although it's not really used atm)
- Separate PD-classes repo is now SPD-classes module within main repo
This commit is contained in:
Evan Debenham
2016-08-13 02:11:29 -04:00
parent 188523b2a5
commit 36e44340a8
954 changed files with 8530 additions and 14 deletions

View File

@@ -0,0 +1,99 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.watabou.gltextures;
import java.util.HashMap;
import android.graphics.RectF;
public class Atlas {
public SmartTexture tx;
protected HashMap<Object,RectF> namedFrames;
protected float uvLeft;
protected float uvTop;
protected float uvWidth;
protected float uvHeight;
protected int cols;
public Atlas( SmartTexture tx ) {
this.tx = tx;
tx.atlas = this;
namedFrames = new HashMap<Object, RectF>();
}
public void add( Object key, int left, int top, int right, int bottom ) {
add( key, uvRect( tx, left, top, right, bottom ) );
}
public void add( Object key, RectF rect ) {
namedFrames.put( key, rect );
}
public void grid( int width ) {
grid( width, tx.height );
}
public void grid( int width, int height ) {
grid( 0, 0, width, height, tx.width / width );
}
public void grid( int left, int top, int width, int height, int cols ) {
uvLeft = (float)left / tx.width;
uvTop = (float)top / tx.height;
uvWidth = (float)width / tx.width;
uvHeight= (float)height / tx.height;
this.cols = cols;
}
public RectF get( int index ) {
float x = index % cols;
float y = index / cols;
float l = uvLeft + x * uvWidth;
float t = uvTop + y * uvHeight;
return new RectF( l, t, l + uvWidth, t + uvHeight );
}
public RectF get( Object key ) {
return namedFrames.get( key );
}
public float width( RectF rect ) {
return rect.width() * tx.width;
}
public float height( RectF rect ) {
return rect.height() * tx.height;
}
public static RectF uvRect( SmartTexture tx, int left, int top, int right, int bottom ) {
return new RectF(
(float)left / tx.width,
(float)top / tx.height,
(float)right / tx.width,
(float)bottom / tx.height );
}
}

View File

@@ -0,0 +1,42 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.watabou.gltextures;
import android.graphics.Bitmap;
public class Gradient extends SmartTexture {
public Gradient( int colors[] ) {
super( Bitmap.createBitmap( colors.length, 1, Bitmap.Config.ARGB_8888 ) );
for (int i=0; i < colors.length; i++) {
bitmap.setPixel( i, 0, colors[i] );
}
bitmap( bitmap );
filter( LINEAR, LINEAR );
wrap( CLAMP, CLAMP );
TextureCache.add( Gradient.class, this );
}
}

View File

@@ -0,0 +1,107 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.watabou.gltextures;
import android.graphics.Bitmap;
import android.graphics.RectF;
import com.watabou.glwrap.Texture;
public class SmartTexture extends Texture {
public int width;
public int height;
public int fModeMin;
public int fModeMax;
public int wModeH;
public int wModeV;
public Bitmap bitmap;
public Atlas atlas;
public SmartTexture( Bitmap bitmap ) {
this( bitmap, NEAREST, CLAMP, false );
}
public SmartTexture( Bitmap bitmap, int filtering, int wrapping, boolean premultiplied ) {
super();
bitmap( bitmap, premultiplied );
filter( filtering, filtering );
wrap( wrapping, wrapping );
}
@Override
public void filter(int minMode, int maxMode) {
super.filter( fModeMin = minMode, fModeMax = maxMode);
}
@Override
public void wrap( int s, int t ) {
super.wrap( wModeH = s, wModeV = t );
}
@Override
public void bitmap( Bitmap bitmap ) {
bitmap( bitmap, false );
}
public void bitmap( Bitmap bitmap, boolean premultiplied ) {
if (premultiplied) {
super.bitmap( bitmap );
} else {
handMade( bitmap, true );
}
this.bitmap = bitmap;
width = bitmap.getWidth();
height = bitmap.getHeight();
}
public void reload() {
id = new SmartTexture( bitmap, NEAREST, CLAMP, premultiplied ).id;
filter( fModeMin, fModeMax );
wrap( wModeH, wModeV );
}
@Override
public void delete() {
super.delete();
bitmap.recycle();
bitmap = null;
}
public RectF uvRect( int left, int top, int right, int bottom ) {
return new RectF(
(float)left / width,
(float)top / height,
(float)right / width,
(float)bottom / height );
}
}

View File

@@ -0,0 +1,164 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.watabou.gltextures;
import java.util.HashMap;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.LinearGradient;
import android.graphics.Paint;
import android.graphics.Shader.TileMode;
import com.watabou.glwrap.Texture;
public class TextureCache {
public static Context context;
private static HashMap<Object,SmartTexture> all = new HashMap<>();
// No dithering, no scaling, 32 bits per pixel
private static BitmapFactory.Options bitmapOptions = new BitmapFactory.Options();
static {
bitmapOptions.inScaled = false;
bitmapOptions.inDither = false;
bitmapOptions.inPreferredConfig = Bitmap.Config.ARGB_8888;
}
public static SmartTexture createSolid( int color ) {
final String key = "1x1:" + color;
if (all.containsKey( key )) {
return all.get( key );
} else {
Bitmap bmp = Bitmap.createBitmap( 1, 1, Bitmap.Config.ARGB_8888 );
bmp.eraseColor( color );
SmartTexture tx = new SmartTexture( bmp );
all.put( key, tx );
return tx;
}
}
public static SmartTexture createGradient( int width, int height, int... colors ) {
final String key = "" + width + "x" + height + ":" + colors;
if (all.containsKey( key )) {
return all.get( key );
} else {
Bitmap bmp = Bitmap.createBitmap( width, height, Bitmap.Config.ARGB_8888 );
Canvas canvas = new Canvas( bmp );
Paint paint = new Paint();
paint.setShader( new LinearGradient( 0, 0, 0, height, colors, null, TileMode.CLAMP ) );
canvas.drawPaint( paint );
SmartTexture tx = new SmartTexture( bmp );
all.put( key, tx );
return tx;
}
}
public static void add( Object key, SmartTexture tx ) {
all.put( key, tx );
}
public static SmartTexture get( Object src ) {
if (all.containsKey( src )) {
return all.get( src );
} else if (src instanceof SmartTexture) {
return (SmartTexture)src;
} else {
SmartTexture tx = new SmartTexture( getBitmap( src ) );
all.put( src, tx );
return tx;
}
}
public static void clear() {
for (Texture txt:all.values()) {
txt.delete();
}
all.clear();
}
public static void reload() {
for (SmartTexture tx:all.values()) {
tx.reload();
}
}
public static Bitmap getBitmap( Object src ) {
try {
if (src instanceof Integer){
return BitmapFactory.decodeResource(
context.getResources(), (Integer)src, bitmapOptions );
} else if (src instanceof String) {
return BitmapFactory.decodeStream(
context.getAssets().open( (String)src ), null, bitmapOptions );
} else if (src instanceof Bitmap) {
return (Bitmap)src;
} else {
return null;
}
} catch (Exception e) {
e.printStackTrace();
return null;
}
}
public static boolean contains( Object key ) {
return all.containsKey( key );
}
}