Converted ShatteredPD to Build from Gradle

Major Changes:
- Shattered now builds effortlessly either from gradle CLI or android studio
- Much better dependency management through gradle (although it's not really used atm)
- Separate PD-classes repo is now SPD-classes module within main repo
This commit is contained in:
Evan Debenham
2016-08-13 02:11:29 -04:00
parent 188523b2a5
commit 36e44340a8
954 changed files with 8530 additions and 14 deletions

View File

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/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.watabou.gltextures;
import java.util.HashMap;
import android.graphics.RectF;
public class Atlas {
public SmartTexture tx;
protected HashMap<Object,RectF> namedFrames;
protected float uvLeft;
protected float uvTop;
protected float uvWidth;
protected float uvHeight;
protected int cols;
public Atlas( SmartTexture tx ) {
this.tx = tx;
tx.atlas = this;
namedFrames = new HashMap<Object, RectF>();
}
public void add( Object key, int left, int top, int right, int bottom ) {
add( key, uvRect( tx, left, top, right, bottom ) );
}
public void add( Object key, RectF rect ) {
namedFrames.put( key, rect );
}
public void grid( int width ) {
grid( width, tx.height );
}
public void grid( int width, int height ) {
grid( 0, 0, width, height, tx.width / width );
}
public void grid( int left, int top, int width, int height, int cols ) {
uvLeft = (float)left / tx.width;
uvTop = (float)top / tx.height;
uvWidth = (float)width / tx.width;
uvHeight= (float)height / tx.height;
this.cols = cols;
}
public RectF get( int index ) {
float x = index % cols;
float y = index / cols;
float l = uvLeft + x * uvWidth;
float t = uvTop + y * uvHeight;
return new RectF( l, t, l + uvWidth, t + uvHeight );
}
public RectF get( Object key ) {
return namedFrames.get( key );
}
public float width( RectF rect ) {
return rect.width() * tx.width;
}
public float height( RectF rect ) {
return rect.height() * tx.height;
}
public static RectF uvRect( SmartTexture tx, int left, int top, int right, int bottom ) {
return new RectF(
(float)left / tx.width,
(float)top / tx.height,
(float)right / tx.width,
(float)bottom / tx.height );
}
}