Converted ShatteredPD to Build from Gradle

Major Changes:
- Shattered now builds effortlessly either from gradle CLI or android studio
- Much better dependency management through gradle (although it's not really used atm)
- Separate PD-classes repo is now SPD-classes module within main repo
This commit is contained in:
Evan Debenham
2016-08-13 02:11:29 -04:00
parent 188523b2a5
commit 36e44340a8
954 changed files with 8530 additions and 14 deletions
@@ -0,0 +1,107 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.watabou.gltextures;
import android.graphics.Bitmap;
import android.graphics.RectF;
import com.watabou.glwrap.Texture;
public class SmartTexture extends Texture {
public int width;
public int height;
public int fModeMin;
public int fModeMax;
public int wModeH;
public int wModeV;
public Bitmap bitmap;
public Atlas atlas;
public SmartTexture( Bitmap bitmap ) {
this( bitmap, NEAREST, CLAMP, false );
}
public SmartTexture( Bitmap bitmap, int filtering, int wrapping, boolean premultiplied ) {
super();
bitmap( bitmap, premultiplied );
filter( filtering, filtering );
wrap( wrapping, wrapping );
}
@Override
public void filter(int minMode, int maxMode) {
super.filter( fModeMin = minMode, fModeMax = maxMode);
}
@Override
public void wrap( int s, int t ) {
super.wrap( wModeH = s, wModeV = t );
}
@Override
public void bitmap( Bitmap bitmap ) {
bitmap( bitmap, false );
}
public void bitmap( Bitmap bitmap, boolean premultiplied ) {
if (premultiplied) {
super.bitmap( bitmap );
} else {
handMade( bitmap, true );
}
this.bitmap = bitmap;
width = bitmap.getWidth();
height = bitmap.getHeight();
}
public void reload() {
id = new SmartTexture( bitmap, NEAREST, CLAMP, premultiplied ).id;
filter( fModeMin, fModeMax );
wrap( wModeH, wModeV );
}
@Override
public void delete() {
super.delete();
bitmap.recycle();
bitmap = null;
}
public RectF uvRect( int left, int top, int right, int bottom ) {
return new RectF(
(float)left / width,
(float)top / height,
(float)right / width,
(float)bottom / height );
}
}